Global Immersive Technology Market Size By Component (Hardware, Software), By Technology (Virtual Reality, Augmented Reality), By Application (Training & Learning, Emergency Services, Product Development), By Industry Vertical (Healthcare, Education, Retail & ecommerce, Gaming), By Geographic Scope And Forecast

Published Date: August - 2024 | Publisher: MIR | No of Pages: 320 | Industry: latest updates trending Report | Format: Report available in PDF / Excel Format

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Immersive Technology Market Size And Forecast

Immersive Technology Market size was valued at USD 22.6 Billion in 2021 and is projected to reach USD 138.5 Billion by 2030, growing at a CAGR of 22.32 % from 2023 to 2030.

People are really craving better experiences, and that's a big reason why immersive tech is taking off! It's also becoming way more accessible, and we're seeing it pop up everywhere – from entertainment to healthcare and even education and marketing. Thanks to breakthroughs in things like artificial intelligence, machine learning, and cloud computing, immersive experiences are getting seriously advanced and believable, which just makes us want them even more. Want the lowdown on the whole scene? The Global Immersive Technology Market report gives you the full picture. It breaks down the key areas, trends, what's driving things forward (and holding them back), who the big players are, and all the other stuff that really matters.

Global Immersive Technology Market Definition

Any technology that aims to provide the user with a fully immersive experience is referred to as immersive technology. This can incorporate a variety of technologies, including 360-degree video, augmented reality, mixed reality, and virtual reality. Immersive technology can be used for a variety of purposes, including training, education, and entertainment. As an illustration, it can be used to develop new types of entertainment that let the user completely immerse themselves in the experience, realistic simulations for training reasons, or offer a more interesting method to study.

Global Immersive Technology Market Overview

Get ready, because immersive tech is about to blow up in some seriously cool ways! All sorts of trends, like virtual reality and augmented reality, are pushing this industry forward at warp speed. We're talking about some truly fascinating advancements here. These developments could totally change how we interact with technology and the world around us as we head further into the 21st century. Plus, immersive learning is rapidly changing the game in education and training worldwide. This fresh approach to teaching and training uses all the latest tech, frameworks, and tools – think awesome innovations like AR, VR, and AI, just to name a few.

Everyone's talking about immersive learning these days because it lets students get their hands dirty and really learn by doing. It's not just about reading a textbook anymore! These technologies, using a blend of hardware, software, and cool content, drop you right into another world. Think about ityou could be exploring a virtual city, seeing digital information overlaid on the real world with augmented reality, or watching a totally immersive 360-degree video. With experiences that are better than ever, more ways to access learning, a ton of new uses popping up, and tech getting better all the time, the immersive technology market is booming around the globe!

Global Immersive Technology Market Segmentation Analysis

The Global Immersive Technology Market is segmented on the basis of Component, Technology, Application, Industry Vertical, and Geography.

Immersive Technology Market, By Component

  • Hardware
  • Software
  • Services

Based on Component, the Immersive Technology Market is segmented into Hardware, Software, and Services.

Immersive Technology Market, By Technology

  • Virtual Reality
  • Augmented Reality
  • Mixed Reality
  • Other

Based on Technology, the Immersive Technology Market is segmented into Virtual Reality, Augmented Reality, Mixed Reality, and Other.

Immersive Technology Market, By Application

  • Training & Learning
  • Emergency Services
  • Product Development
  • Sales & Marketing

Based on Application, the Immersive Technology Market is segmented into Training & Learning, Emergency Services, Product Development, and Sales & Marketing.

Immersive Technology Market, By Industry Vertical

  • Healthcare
  • Education
  • Retail and Ecommerce
  • Gaming
  • Construction
  • Media & Entertainment
  • Manufacturing
  • Aerospace & Defense
  • Others

Based on Industry Vertical, the Immersive Technology Market is segmented into Healthcare, Education, Retail and Ecommerce, Gaming, Construction, Media & Entertainment, Manufacturing, Aerospace & Defense, and Others.

Immersive Technology Market, By Geography

  • North America
  • Europe
  • Asia Pacific
  • Middle East And Africa
  • Latin America

Based on Regional Analysis, the Global Immersive Technology Market is classified into North America, Europe, Asia Pacific, Middle East And Africa, and Latin America. The largest share of the market will be dominated by North America. In recent years, the demand for immersive technology in the North America region has increased significantly due to a number of factors. The main factors influencing demand for immersive technology in North America such as the entertainment industry, innovation, education and training, healthcare, and the rise in consumer demand.

Key Players

The “Global Immersive Technology Market” study report will provide valuable insight with an emphasis on the global market. The major players in the market are Google, Unity Software, Inc, Eon Reality Inc., HCL Technologies Ltd, Zeality Inc., Immersive Technologies Pty, Ltd, Oculus (Facebook), Aveva Group PLC, CM Labs Simulations Inc., VI-grade GmbH, Lockheed Martin Corporation, FAAC Incorporated, Varjo Technologies, Blippar Ltd, Magic Leap, Inc., Acer Inc, Blipper Ltd, and Others.

Our market analysis also entails a section solely dedicated to such major players wherein our analysts provide an insight into the financial statements of all the major players, along with product benchmarking and SWOT analysis.

Ace Matrix Analysis

The Ace Matrix provided in the report would help to understand how the major key players involved in this industry are performing as we provide a ranking for these companies based on various factors such as service features & innovations, scalability, innovation of services, industry coverage, industry reach, and growth roadmap. Based on these factors, we rank the companies into four categories as Active, Cutting Edge, Emerging, and Innovators.

Market Attractiveness

The image of market attractiveness provided would further help to get information about the region that is majorly leading in the Global Immersive Technology Market. We cover the major impacting factors that are responsible for driving the industry growth in the given region.

Porter’s Five Forces

The image provided would further help to get information about Porter’s five forces framework providing a blueprint for understanding the behavior of competitors and a player’s strategic positioning in the respective industry. Porter’s five forces model can be used to assess the competitive landscape in the Global Immersive Technology Market, gauge the attractiveness of a certain sector, and assess investment possibilities.

Report Scope

REPORT ATTRIBUTESDETAILS
Study Period

2018-2030

Base Year

2021

Forecast Period

2023-2030

Historical Period

2018-2020

Unit

Value (USD Billion)

Key Companies Profiled

Google, Unity Software, Inc, Eon Reality Inc., HCL Technologies Ltd, Zeality Inc., Immersive Technologies Pty, Ltd, Oculus, Aveva Group PLC, CM Labs Simulations Inc., VI-grade GmbH, Lockheed Martin Corporation.

Segments Covered

By Component, By Technology, By Application, By Industry Vertical, and By Geography.

Customization scope

Free report customization (equivalent up to 4 analyst’s working days) with purchase. Addition or alteration to country, regional & segment scope.

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Reasons to Purchase this Report

We'll dig into the market using both qualitative and quantitative analysis, breaking it down by economic factors (like how much money people have) and non-economic ones (like their preferences). You'll get market value data in USD Billion for every little piece of the market. We'll point out which region and market segment we think will grow the fastest and be the biggest. We'll also analyze each geographic area, showing how much of the product/service is used there and what's influencing the market in each place. Our competitive landscape section will rank the major players and detail all the new product launches, partnerships, expansions, and acquisitions they've made over the last five years. We'll give you extensive company profiles, including overviews, insights, product comparisons, and SWOT analyses for the key players. We'll cover the current and future outlook, looking at growth opportunities, drivers, challenges, and restraints in both emerging and developed regions. We'll give you an in-depth look at the market using Porter's five forces analysis. Plus, you'll get insight into the market through the value chain, a look at market dynamics, and potential growth opportunities in the coming years. Oh, and we'll also throw in 6 months of analyst support after the sale!

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