Global 6-12 Kids Educational Games Market Size By Product(subject-specific games, language learning games), By Type(trategy games, math games, puzzle games), By Application(quality-oriented education and examination-oriented education), By Geographic Scope And Forecast
Published Date: August - 2024 | Publisher: MIR | No of Pages: 320 | Industry: latest updates trending Report | Format: Report available in PDF / Excel Format
Global 6-12 Kids Educational Games Market Size By Product(subject-specific games, language learning games), By Type(trategy games, math games, puzzle games), By Application(quality-oriented education and examination-oriented education), By Geographic Scope And Forecast
6-12 Kids Educational Games Market Size And Forecast
6-12 Kids Educational Games Market size was valued at USD 25.4 Billion in 2024 and is projected to reach USD129.8 Billion by 2031, growing at a CAGR of 22.59%during the forecast period 2024-2031.
The market growth can be attributed to the rising demand for smart ways of learning for kids across the globe. In addition to this, the growth of the e-learning industry has also propelled the growth of the market. Therefore, there is a growing inclination toward the adoption of game-based learning for kids. The Global 6-12 Kids report provides a holistic evaluation of the market. The report offers a comprehensive analysis of key segments, trends, drivers, restraints, competitive landscape, and factors that are playing a substantial role in the market.
Global 6-12 Kids Educational Games Market Definition
Want a cool way for your 6 to 12-year-old to get better at school? Educational games for kids are the way to go! We're talking games that tackle science, math, English, even arts, music, and history! These make learning fun, especially when it comes to language and math. Seriously, kids love learning this way! Picture them nailing language puzzles, math addition facts, and multiplication flashcards – all while having a great time. And it's not just fun and games; they'll also sharpen their thinking, people skills, and logic. Basically, it's about helping kids get to grips with all sorts of subjects in a way that's actually interesting and useful.
So, keeping kids aged 6 to 12 entertained can be a challenge, huh? They grow out of things so fast! It's a huge stage – they're figuring things out, understanding more, and really valuing their friends and teamwork. That's why educational games are so awesome. They challenge them at the right level, which is fantastic for their thinking and learning skills. Plus, these games make learning fun while helping them deal with tough stuff, get creative, and handle setbacks like champs. Oh, and they're amazing for sparking their imaginations and strengthening their writing skills too!
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Global 6-12 Kids Educational Games Market Overview
With the rapidly increasing trend of online education and smart learning, the share of education game development in the market is unimaginably rising. E-learning has become one of the top trends in educational technology in recent years. This is mainly due to the rapid spread of COVID-19 and school closures. This led to a rising demand for online educational platforms. eLearning is education or training delivered electronically. It can be slide-based online activities, or it can also be an online course that helps a business train employee in necessary skills.
It's not just textbooks anymore! Educational apps are seeing a huge surge in popularity. Visartech Inc. reported that in the last three months of 2020 alone, a whopping 470 million educational apps were downloaded from the Apple Store, and another 466 million from Google Play! The U.S., Canada, Europe, and Australia are some of the biggest markets for these kids' educational games. And it's not your old-school learning games either; developers are integrating advanced technologies like AR (Augmented Reality), verbal interaction, and, well, just plain awesome gaming. All this game-based learning excitement is really driving the market's growth.
Getting those awesome interactive learning tools, like educational games, into classrooms is tough when you don't have enough of the right tech. It's a huge roadblock, particularly in underdeveloped and developing countries. Think about it - a lack of laptops, PCs, tablets, even smartphones! Online educational gaming can be amazing for learning and socializing, but it's not all fun and games. There's a darker side with worries about cyberbullying, online predators, and surprise costs when kids are playing online. Mobile gaming is also a massive player these days. And the kids' game-based learning market? It's booming, thanks to venture capitalists pouring in cash! Start-ups in edtech are getting massive investments from everywhere. Investors are super keen on educational gaming companies right now, riding the wave of online gaming that took off during the pandemic.
Global 6-12 Kids Educational Games MarketSegmentation Analysis
The 6-12 Kids Educational Games Market is segmented on the basis of Product, Type, Application, and Geography.
6-12 Kids Educational Games Market, By Product
Subject-Specific Games
Language Learning Games
Others
So, when you're checking out educational games for kids ages 6-12, you'll mostly find a few typessubject-specific games, games that teach you a new language, and then just... everything else! Back in 2021, those subject-specific games were the big winners, and everyone thinks they'll stay super popular. Because, honestly, who always loves textbooks? Educational games are a way better option for some kids. EDUCAUSE, that's an educational nonprofit, even said these kinds of games "may create a compelling dynamic that drives students to acquire competencies and skills while they focus on the activities of the game." In short, they make learning fun! These subject-specific games are all about getting kids hooked on a particular subject. You'll see tons of companies making games for things like Mathematics, Language arts, Art, and even Health and physical education.
6-12 Kids Educational Games Market, By Type
Strategy Games
Math Games
Puzzle Games
Word Games
Others
To Get Summarized Market Report By Type-
Okay, so when you're checking out learning games for kids between 6 and 12, you'll see categories like strategy games, math games, puzzle games, word games, and, other things, of course. And get this – strategy games totally rocked in 2021 and are predicted to get even bigger! These kinds of situational, or strategy, games are all about making choices. Think like, chess or those business board games – super strategic, right? Plus, video games are HUGE in the strategy game world. Kids go nuts for them, maybe a little TOO nuts sometimes! But the awesome part is that strategy games teach kids how to make smart decisions and see the bigger picture. That's a life skill that helps them make good choices by considering different viewpoints.
6-12 Kids Educational Games Market, By Application
Quality-Oriented Education
Examination-Oriented Education
To Get Summarized Market Report By Application-
On the basis of application, the Global 6-12 Kids Educational Games Market has been segmented into Quality-Oriented Education, and Examination-Oriented Education. Quality-Oriented Education accounted for the largest market share in 2020. Quality-oriented education places emphasis on cultivating and developing students’ quality in all areas and realizes the all-around development of students’ morals, intellect, physical health, creativity, and labor. Quality-oriented education views the cultivation of comprehensively developed people as its guiding concept.
6-12 Kids Educational Games Market, By Geography
North America
Europe
The Asia Pacific
Latin America
Middle East and Africa
To Get Summarized Market Report By Geography-
So, in 2021, Asia Pacific totally took the lead, snagging the largest share of the worldwide educational games market for kids aged 6-12! And guess what? The smart folks are saying it's gonna keep growing the quickest! Why? E-learning is really taking off in places like China and India. Now, North America wasn't too shabby either, grabbing the second biggest slice of the market. You can probably thank all the big game companies hanging out in the U.S. and Canada for that. Plus, parents and schools there are finally getting how awesome game-based learning is. Europe also did pretty well in 2021, grabbing a good chunk of the action. I bet that solid internet access and infrastructure there are playing a big role.
Key Players
The “Global 6-12 Kids Educational Games Market” study report will provide valuable insight with an emphasis on the global market. The major players in the market are Osmo, Mattel, PlayGen, Schell Games, LEGO Systems, PowerZ, Kuato Studios, Scholastic, The Learning Company, Monkimun, Smart Lumies, and others.
In July 2021, French start up PowerZ raised USD 8.3 million for its video game focused on education. In June 2021, Lingokids has raised USD 40 million in funding for its educational game platform. And the company said it now reaches more than 30 million families worldwide with its mobile apps.
Report Scope
REPORT ATTRIBUTES
DETAILS
STUDY PERIOD
2021-2031
BASE YEAR
2024
FORECAST PERIOD
2024-2031
HISTORICAL PERIOD
2021-2023
UNIT
Value (USD Billion)
KEY COMPANIES PROFILED
Osmo, Mattel, PlayGen, Schell Games, LEGO Systems, PowerZ, Kuato Studios, Scholastic, The Learning Company, Monkimun, Smart Lumies, and others.
SEGMENTS COVERED
By Product, By Type, By Application, and By Geography.
CUSTOMIZATION SCOPE
Free report customization (equivalent up to 4 analyst’s working days) with purchase. Addition or alteration to country, regional & segment scope
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