Global Shooting Games Market Size By Game Type, By Platform, By Target Audience, By Geographic Scope And Forecast
Published on: 2024-08-04 | No of Pages : 320 | Industry : latest updates trending Report
Publisher : MIR | Format : PDF&Excel
Global Shooting Games Market Size By Game Type, By Platform, By Target Audience, By Geographic Scope And Forecast
Shooting Games Market Size And Forecast
Shooting Games Market size was valued at USD 105.1 Billion in 2023 and is projected to reach USD 140.73 Billion by 2030, growing at a CAGR of 6.1% during the forecast period 2024-2030.
Global Shooting Games Market Drivers
The market drivers for the Shooting Games Market can be influenced by various factors. These may include
- Developments in Gaming TechnologyAs new gaming technologies like augmented reality (AR), virtual reality (VR), and better visuals are created, the gaming experience is improved and more people are drawn to shooting games.
- Expanding eSports IndustryProfessional leagues and tournaments for shooting games have drawn millions of spectators and participants from around the globe, greatly contributing to the popularity of these games.
- Growing Internet PenetrationAs a result of the ease with which players can now connect and engage in online shooting games, the market is expanding due to the availability of high-speed internet and extensive access to online gaming platforms.
- Rise in Disposable IncomeMore people are prepared to spend money on gaming, including buying shooting games and related accessories, as their disposable income rises, which helps the market grow.
- Cross-Platform GamingThe capacity to play shooters on a variety of platforms, including PCs, consoles, and mobile devices, has expanded the market’s possible audience and spurred demand.
- Growth of In-Game Purchases The popularity of in-game purchases, which include upgrades, virtual goods, and skins, gives game creators a steady source of income and encourages them to provide new material and updates for their titles.
- Popularity and Cultural Influence Shooting games are popular and frequently mirror contemporary cultural trends, which can pique players’ attention and encourage participation.
- Community and Social InteractionShooting games’ social elements, such as its online communities and multiplayer modes, encourage player retention and engagement, which boosts the market’s expansion.
Global Shooting Games Market Restraints
Several factors can act as restraints or challenges for the Shooting Games Market. These may include
- High Competition There is fierce competition in the shooting game business, with a large number of well-established players and a steady stream of newcomers. For businesses, this might make it difficult to set their products apart and stand out.
- Technological DifficultiesFor businesses in the shooting game industry, keeping up with the quickly advancing state of technology may be quite difficult. This entails keeping up with the latest specifications for technology, graphics power, and cutting-edge innovations like virtual reality.
- legislationIn some areas, the commercial potential for shooting games may be constrained by legislation pertaining to age ratings and content. To make sure their games can reach their intended audience, companies may need to negotiate certain regulations.
- Shifting Customer tastes The market for shooting games may be impacted by the quick changes in consumer tastes for gaming experiences. Businesses must continue to monitor these developments and modify their products as necessary.
- Copyright violations and Piracy The shooting game industry faces serious challenges due to the high frequency of copyright violations and piracy, which can negatively affect firms’ capacity to make money from their games.
- industry Saturation With so many games that are identical to one another, the shooting games industry may become saturated, making it more difficult for new players to break through and for established businesses to hold onto their market share.
- Economic variables Consumer expenditure on video games, particularly shooter games, can be impacted by economic variables like recessions or changes in disposable income.
- Technological BarriersBecause creating sophisticated shooting games is expensive and requires specific knowledge and abilities, some players may encounter entry-level obstacles.
- Ethical and Social Concerns Growing worries about how violent video games affect people individually and as a society may result in governmental scrutiny and negative consumer feedback, which may impede industry expansion.
Global Shooting Games Market Segmentation Analysis
The Global Shooting Games Market is Segmented on the basis of Game Type, Platform, Target Audience and Geography.
Shooting Games Market, By Game Type
- First-Person Shooter (FPS)Players experience the game through the eyes of the character they control, emphasizing aiming and shooting.
- Third-Person Shooter (TPS)Players view the game from a third-person perspective, controlling a character from behind and over the shoulder.
- Shoot ’em up (shmup)Typically involves shooting large numbers of enemies while dodging their attacks, often in a side-scrolling or top-down perspective.
- Battle RoyaleA sub-genre where players fight to be the last person or team standing in a shrinking play area.
- Tactical ShooterEmphasizes realistic combat and tactical gameplay, often requiring strategic thinking and teamwork.
Shooting Games Market, By Platform
- PC (Personal Computer)Games played on desktop or laptop computers.
- ConsoleGames played on dedicated gaming consoles such as PlayStation, Xbox, or Nintendo Switch.
- MobileGames played on smartphones or tablets running iOS or Android operating systems.
- OthersIncludes games played on arcade machines or other specialized platforms.
Shooting Games Market, By Target Audience
- Casual GamersThose who play games infrequently and for leisure.
- Hardcore GamersEnthusiasts who play games frequently and are deeply engaged in gaming culture.
- Professional Gamers (eSports)Competitive gamers who play games at a professional level, often for prize money.
- OthersIncludes specific demographics or player types targeted by game developers.
Shooting Games Market, By Geography
- North AmericaMarket conditions and demand in the United States, Canada, and Mexico.
- EuropeAnalysis of the SHOOTING GAMES MARKET in European countries.
- Asia-PacificFocusing on countries like China, India, Japan, South Korea, and others.
- Middle East and AfricaExamining market dynamics in the Middle East and African regions.
- Latin AmericaCovering market trends and developments in countries across Latin America.
Key Players
The major players in the Shooting Games Market are
- Ubisoft
- Gameloft (Vivendi)
- Valve Corporation
- Krafton
- Nexon
- Activision Blizzard
- Rockstar Games
Report Scope
REPORT ATTRIBUTES | DETAILS |
---|---|
STUDY PERIOD | 2020-2030 |
BASE YEAR | 2023 |
FORECAST PERIOD | 2024-2030 |
HISTORICAL PERIOD | 2020-2022 |
UNIT | Value (USD Billion) |
KEY COMPANIES PROFILED | Ubisoft, Gameloft (Vivendi), Valve Corporation, Krafton, Nexon, Rockstar Games, Activision Blizzard. |
SEGMENTS COVERED | By Game Type, By Platform, By Target Audience, And By Geography. |
CUSTOMIZATION SCOPE | Free report customization (equivalent to up to 4 analyst’s working days) with purchase. Addition or alteration to country, regional & segment scope. |
Research Methodology of Market Research
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Reasons to Purchase this Report
• Qualitative and quantitative analysis of the market based on segmentation involving both economic as well as non-economic factors.• Provision of market value (USD Billion) data for each segment and sub-segment.• Indicates the region and segment that is expected to witness the fastest growth as well as to dominate the market.• Analysis by geography highlighting the consumption of the product/service in the region as well as indicating the factors that are affecting the market within each region.• Competitive landscape which incorporates the market ranking of the major players, along with new service/product launches, partnerships, business expansions and acquisitions in the past five years of companies profiled.• Extensive company profiles comprising of company overview, company insights, product benchmarking and SWOT analysis for the major market players• The current as well as the future market outlook of the industry with respect to recent developments (which involve growth opportunities and drivers as well as challenges and restraints of both emerging as well as developed regions.• Includes in-depth analysis of the market of various perspectives through Porter’s five forces analysis.• Provides insight into the market through Value Chain.• Market dynamics scenario, along with growth opportunities of the market in the years to come.• 6-month post-sales analyst support.
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