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Global Electronic Table Games (ETG) Market Size By Product (Blackjack, Roulette, Baccarat), By Application (Casino, Racetracks, Bars, Restaurants), By Geographic Scope And Forecast


Published on: 2024-08-03 | No of Pages : 320 | Industry : latest updates trending Report

Publisher : MIR | Format : PDF&Excel

Global Electronic Table Games (ETG) Market Size By Product (Blackjack, Roulette, Baccarat), By Application (Casino, Racetracks, Bars, Restaurants), By Geographic Scope And Forecast

Electronic Table Games (ETG) Market Size And Forecast

Electronic Table Games (ETG) Market size was valued at USD 1.97 Billion in 2024 and is projected to reach USD 3.42 Billion by 2031, growing at a CAGR of 7.09% from 2024 to 2031.

These table games are giving users the ultimate flexibility to fit any floor size and player need. The Multi-Game platform supports up to four different games on a single terminal, thus decreasing the real estate needed to maximize the casino game mix. Owing to such facts ETG category is witnessing continuous, positive growth. The Global Electronic Table Games (ETG) Market report provides a holistic evaluation of the market. The report offers a comprehensive analysis of key segments, trends, drivers, restraints, competitive landscape, and factors that are playing a substantial role in the market.

Electronic Table Games (ETG) Market Definition

ETGs or The Electronic Table Games are known as electronic variants of traditional table games. With ETGs, users can have slot machines or video poker machines where they can easily play games like Blackjack or Roulette. Instead of practicing traditional casino equipment to determine the outcome of each game, Electronic Table Games uses computers that practice random number generators to determine the outcome. The outcome is always unexpected and players are able to trust the ETGs as much as they can trust traditional table games. With their advanced features, ETGs are a lot more like online casino games than traditional live casino table games. Online casinos also offer table games that are typically electronic versions of traditional table games. These games employ random number generators to determine the outcome which makes them more like ETGs.

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Global Electronic Table Games (ETG) Market Overview

These table games are giving users the ultimate flexibility to fit any floor size and player need. The Multi-Game platform supports up to four different games on a single terminal, thus decreasing the real estate needed to maximize the casino game mix. Owing to such facts ETG category is witnessing continuous, positive growth. Moreover, several casinos across Europe and in the Asia-Pacific region have dedicated nearly 15 to 20 percent of their casino floors to ETGs due to increasing consumer demand. Online casinos have also grown rapidly in the past few years.

Today, people from all across the globe play online casino games to experience the rush and excitement of betting and winning something big. While some of them expect to make big dollars, the remaining crowd is just there to have a good time. The reason behind their popularity is the lucrative sum that they offer in such online casinos in combination with attractive marketing strategies. However, some states have legalized online gambling, yet some states are still reflecting upon the difficulties that the economy may face in such situations. Further, countries like the UK, Japan, France, Spain, China, Australia, and Thailand have laws stated for legal online gambling. In India, online gambling is permitted in only two states which include Sikkim and Goa. Thus, such regulation further limits the growth of the Electronic Table Games Market.

Global Electronic Table Games (ETG) Market Segmentation Analysis

The Global Electronic Table Games (ETG) Market is segmented on the basis of Product, Application, and geography.

Electronic Table Games (ETG) Market, By Product

• Blackjack• Roulette• Baccarat• Other

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Based on Product, the market is bifurcated into Blackjack, Roulette, Baccarat, and Other. Blackjack accounted for the largest market share in 2020 and is projected to grow at the highest CAGR of 6.75%. during the forecast period. Blackjack is the one card game that can be found in every gambling establishment in the United States. It’s a popular home game with slightly different rules than most others. The house acts as the dealer in the casino version (a “permanent bank”). The dealer stands while the players take their seats in a casino game. From shuffling and dealing the cards to handling all bets, the dealer is in charge of all aspects of the game. Every player in the home game has the opportunity to be the dealer.

Electronic Table Games (ETG) Market, By Application

• Casino• Racetracks• Bars• Restaurants• Others

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On the basis of Application, the market has been segmented into Casino, Racetracks, Bars, Restaurants, and Others. Casino accounted for the largest market share and is projected to grow at the highest CAGR of 6.80%. during the forecast period. North America was driven by the United States, which has a thriving gaming industry. Vendors have expanded their footprints in the industry as demand for EGTs grows. The United States is the world’s leading revenue provider to the casino gaming equipment market. Cultural characteristics and a vibrant social culture dominate the Canadian gaming sector. The casino industry in the United States is increased by 1%, and consumer gaming spending increased by 1%. Casinos in numerous states are experiencing growing rivalry to attract gamers and gamblers; therefore, the rise has not been uniform.

Electronic Table Games (ETG) Market, By Geography

• North America• Europe• Asia Pacific• Rest of the World

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On the basis of regional analysis, the Global Electronic Table Games (ETG) Market is classified into North America, Europe, Asia Pacific, and Rest of the world. North America accounted for the largest market share and is projected to grow at a CAGR of 6.87% during the forecast period. The gross gaming incomes from electronic table games (ETGs) of the U.S region are projected to grow exponentially and can be attributed to a visually stimulated dynamic audience and increasing per capita income. Another factor that helps in boosting the electronic table games markets includes the cultural acceptance of Casinos manifested in the form of liberal guidelines that regulate the casinos and gambling environment. The large market share can be attributed to regional relaxation of restrictive legislation as well as the constant up-gradation of advanced technology that has fostered the growth of the market for electronic devices.

Key Players

The “Global Electronic Table Games (ETG) Market” study report will provide a valuable insight with an emphasis on the global market including some of the major players such as Scientific Games, IGT, Spintec, Interblock Gaming, Novomatic, Jackpot Digital, Tcsjohnhuxley, Weike Gaming, Ags, and Others. 

Our market analysis also entails a section solely dedicated to such major players wherein our analysts provide an insight into the financial statements of all the major players, along with its product benchmarking and SWOT analysis. The competitive landscape section also includes key development strategies, market share, and market ranking analysis of the above-mentioned players globally.

Report Scope

REPORT ATTRIBUTESDETAILS
STUDY PERIOD

2021-2031

BASE YEAR

2024

FORECAST PERIOD

2024-2031

HISTORICAL PERIOD

2021-2023

UNIT

Value (USD Billion)

KEY COMPANIES PROFILED

Scientific Games, IGT, Spintec, Interblock Gaming, Novomatic, Jackpot Digital, Tcsjohnhuxley, Weike Gaming, Ags, and Others.

SEGMENTS COVERED
  • By Product
  • By Application
  • By Geography
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• Qualitative and quantitative analysis of the market based on segmentation involving both economic as well as non-economic factors.• Provision of market value (USD Billion) data for each segment and sub-segment.• Indicates the region and segment that is expected to witness the fastest growth as well as to dominate the market.• Analysis by geography highlighting the consumption of the product/service in the region as well as indicating the factors that are affecting the market within each region.• Competitive landscape which incorporates the market ranking of the major players, along with new service/product launches, partnerships, business expansions and acquisitions in the past five years of companies profiled.• Extensive company profiles comprising of company overview, company insights, product benchmarking and SWOT analysis for the major market players• The current as well as the future market outlook of the industry with respect to recent developments (which involve growth opportunities and drivers as well as challenges and restraints of both emerging as well as developed regions.• Includes in-depth analysis of the market of various perspectives through Porter’s five forces analysis.• Provides insight into the market through Value Chain.• Market dynamics scenario, along with growth opportunities of the market in the years to come.• 6-month post-sales analyst support.

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