Global Family Entertainment Center Market Size By Revenue Source (Entry Fees And Ticket Sales, Food And Beverages), By Applications (Arcade Studios, AR And VR Gaming Zones), By Type (Children’s Entertainment Centers (CECs), Children’s Edutainment Centers (CEDCs)), By Geographic Scope And Forecast

Published Date: August - 2024 | Publisher: MIR | No of Pages: 320 | Industry: latest updates trending Report | Format: Report available in PDF / Excel Format

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Family Entertainment Center Market Size And Forecast

Family Entertainment Center Market size was valued at USD 28.85 Billion in 2024 and is projected to reach USD 60.9 Billion by 2031, growing at a CAGR of 9.79% from 2024 to 2031.

What's driving the growth of family entertainment centers? Well, for starters, people have more money to spend! A bump in per capita disposable income combined with so many cool ways to game and have fun, is a big deal. Plus, more and more teens and kids are loving these family entertainment centers. All those gaming choices? They bring in the crowds, which really helps these centers thrive. Want the full scoop? The Global Family Entertainment Center Market report gives you the complete picture. It breaks down everything – key areas, what's trending, what's helping and hurting the market, who the big players are, and all the important stuff that's making a difference.

Global Family Entertainment Center Market Definition

A family entertainment center, often abbreviated FEC in the entertainment industry also known as an indoor , family amusement center, family fun center, or simply fun center, is a small amusement park marketed toward families with small children to teenagers, often entirely indoors. They usually cater to sub-regional markets of larger metropolitan areas. FECs are generally small compared to full-scale amusement parks, with fewer attractions, a lower per-person per-hour cost to consumers than a traditional amusement park, and are not usually major tourist attractions, but sustained by an area customer base.

Many are locally owned and operated, although there are a number of chains and franchises in the field. Some, operated by non-profit organizations such as children’s museums or science museums, tend to be geared toward edutainment experiences, arcade studios, , and VR gaming zones, physical play activities, skill/competition games, and others rather than simply amusement. Family entertainment centers, or FECs, are miniature indoor or outdoor amusement parks that offer a wide variety of entertainment for all ages. Bowling alleys, miniature golf courses, museums, water parks, and zoos are some of the many FECs that have endured for a decade.

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Global Family Entertainment Center Market Overview

The worldwide Global Family Entertainment Center Market is expected to observe critical development during the forecast period. Factors such as growing per capita disposable income and technological innovations such as virtual reality games can drive the market. Family entertainment centers are small amusement parks designed to keep the entire family engaged and these centers follow strategies such as bonuses, gift cards, and birthday discounts, thereby positively influencing the market. Continuous introduction of family entertainment centers supporting family activity, participatory play, and rising investment by malls can fuel market growth.

Family Entertainment Centers (FECs) are booming, and one reason is all those loyalty programs! Think reward points, visit points, and cool memberships & cards. Plus, FECs are getting tech-savvy with stuff like 3D technology, which is a big draw. You've also got tons of options for fun & games these days, and more people are looking for things to do indoors. All this is pushing the market forward. Of course, it's not all sunshine and rainbows. High startup costs, plus the competition from home gaming and mobile devices, can slow things down. And let's be real, those rising ticket prices aren't helping either.

Global Family Entertainment Center MarketSegmentation Analysis

The Global Family Entertainment Center Market is Segmented on the basis of Revenue Source, Applications, Type, and Geography.

Family Entertainment Center Market, By Revenue Source

  • Entry Fees & Ticket Sales
  • Food & Beverages
  • Merchandising
  • Advertisement
  • Others

Based on Revenue Sources, the market is segmented into Entry Fees & Ticket Sales, Food & Beverages, Merchandising, Advertisement, and Others. The entry fees & ticket sales segment accounted for the highest share of the Global Family Entertainment Center Market and is estimated to maintain its lead status during the forecast period. However, the food & beverage segment is expected to significantly grow during the conjugative time frame.

Family Entertainment Center Market, By Applications

  • Arcade Studios
  • AR and VR Gaming Zones
  • Physical Play Activities
  • Skill/Competition Games
  • Others

Based on Applications, the market is segmented into arcade studios, AR and VR gaming zones, physical play activities, skill/competition games, and others. The arcade studios segment held the largest market share and is expected to maintain its dominant share during the forecast period. However, AR and VR gaming zones expect significant growth over the forecast period.

Family Entertainment Center Market, By Type

  • Children’s Entertainment Centers (CECs)
  • Children’s Edutainment Centers (CEDCs)
  • Adult Entertainment Centers (AECs)
  • Location-based VR Entertainment Centers (LBECs)

Based on Type, the market is segmented into Children’s Entertainment Centers (CECs), Children’s Edutainment Centers (CEDCs), Adult Entertainment Centers (AECs), and Location-based VR Entertainment Centers (LBECs).

Family Entertainment Center Market, By Geography

  • North America
  • Europe
  • Asia Pacific
  • Rest of the World

On the basis of regional analysis, the Global Family Entertainment Center Market is classified into North America, Europe, Asia Pacific, and the Rest of the world. North America dominates the Global Family Entertainment Center Market due to the presence of a large number of players and surging disposable income and middle-class population in the region. However, Asia-Pacific is expected to witness the highest growth rate during the forecast period owing to the rise in the number of malls.

Key Players

The “Global Family Entertainment Center Market” study report will provide valuable insight with an emphasis on the global market. The major players in the market are Dave & Buster’s, CEC Entertainment, Inc., Cinergy Entertainment, KidZania, Scene 75 Entertainment Centers, The Walt Disney Company, Lucky Strike Entertainment, FunCity, Smaaash Entertainment Pvt. Ltd., and LEGOLAND Discovery Center.

Our market analysis also entails a section solely dedicated to such major players wherein our analysts provide an insight into the financial statements of all the major players, along with its product benchmarking and SWOT analysis. The competitive landscape section also includes key development strategies, market share, and market ranking analysis of the above-mentioned players globally.

Report Scope

REPORT ATTRIBUTESDETAILS
STUDY PERIOD

2021-2031

BASE YEAR

2024

FORECAST PERIOD

2024-2031

HISTORICAL PERIOD

2021-2023

UNIT

Value (USD Billion)

KEY COMPANIES PROFILED

Dave & Buster’s, CEC Entertainment, Inc., Cinergy Entertainment, KidZania, Scene 75 Entertainment Centers,, The Walt Disney Company, Lucky Strike Entertainment

SEGMENTS COVERED

By Revenue Source, By Applications, By Type, and By Geography.

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