Global Virtual Reality In Tourism Market Size By Application (Travel Agency, Hotel, Social Media), By Competitive Landscape, By Geographic Scope And Forecast
Published Date: August - 2024 | Publisher: MIR | No of Pages: 320 | Industry: latest updates trending Report | Format: Report available in PDF / Excel Format
Virtual Reality In Tourism Market Size And Forecast
Virtual Reality In Tourism Market size is growing at a moderate pace with substantial growth rates over the last few years and is estimated that the market will grow significantly in the forecasted period i.e. 2024 to 2030.
The tourism industry is widely employing virtual industry to increase customer interaction at a minimized cost. They use it to promote the experience of their product. As a result, they are extensively used in travel experiences, hotel tours, and travel blogs. They give a realistic experience to the user through augmented reality and artificial intelligence. The Global Virtual Reality In Tourism Market report provides a holistic evaluation of the market. The report offers a comprehensive analysis of key segments, trends, drivers, restraints, competitive landscape, and factors that are playing a substantial role in the market.
Global Virtual Reality In Tourism Market Definition
Virtual reality in tourism is a program that is used to provide travel experiences with the help of interactive images and videos. The viewer gets to explore the 360 degrees view of the destination aiming to create a feeling of being physically present in the destination. These are developed through specialist equipment and software that capture real-world scenes. Virtual reality in tourism has several applications such as travel experiences, tourism marketing, generation of social media and travel blog content, and hotel tours.
It is widely employed for marketing hotel rooms, flights, and travel products through a unique customer experience by minimizing cost and promoting consumption. Virtual reality helps in attracting a large pool of customers through increasing visitor interaction. The rising travel restrictions in several countries have given a boost to virtual reality employment in the tourism industry. The rapid technological development and growth in the tourism industry are major factors contributing to the development of Virtual Reality In Tourism Market.
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Global Virtual Reality In Tourism Market Overview
These days, tourism is really embracing tech, and that's driving a big need for virtual reality in the travel world! The industry is using VR like crazy to get customers more involved without spending a fortune. Basically, they're using it to show off what they're selling. So, you're seeing VR everywhere – from virtual travel experiences to hotel tours and even in travel blogs. They use augmented reality and artificial intelligence to make it feel super real for you. And, you know, with the whole Covid-19 thing and all the lockdowns, people started taking virtual tours of different places like never before!
They can be used in psychological treatments as travel experiences can help to enhance mental well-being. As a result, virtual reality application in the travel and tourism industry is increasing. On the contrary, the manufacturing of user-friendly virtual devices which can be easily operated, and navigated, and can allow interaction with the virtual environment is possessing a restraint to the growth of Virtual Reality In Tourism Market. Moreover, high consumption of energy and display latency is hindering the use of virtual reality in the tourism industry.
Global Virtual Reality In Tourism Market Segmentation Analysis
The Global Virtual Reality In Tourism Market is Segmented on the basis of Application And Geography.
Virtual Reality In Tourism Market, By Application
Travel Agency
Hotel
Social Media
Others
Based on Application, The market is segmented into Travel Agency, Hotel, Social Media, and Others. The application of virtual reality by travel agencies has dominated the market and is expected to experience growth in the forecasted period due to growing travel restrictions and their use in promotions in the tourism industry.
Virtual Reality In Tourism Market, By Geography
North America
Europe
Asia Pacific
Latin America
Middle East & Africa
On the basis of Regional Analysis, the Global Virtual Reality In Tourism Market is classified into North America, Europe, Asia Pacific, Latin America, and Middle East & Africa. Asia Pacific Region is expected to witness rapid growth in the forecasted period owing to increasing technological development, new innovative product launches, and a growing travel industry.
Key Players
The “Global Virtual Reality In Tourism Market” study report will provide valuable insight with an emphasis on the global market including some of the major players such as Samsung, Oculus, Sony, Google, EON Reality, HTC, Nokia, iTechArt, Microsoft, VironIT.
Our market analysis also entails a section solely dedicated to such major players wherein our analysts provide an insight into the financial statements of all the major players, along with its product benchmarking and SWOT analysis. The competitive landscape section also includes key development strategies, market share, and market ranking analysis of the above-mentioned players.
Ace Matrix Analysis
The Ace Matrix provided in the report would help to understand how the major key players involved in this industry are performing as we provide a ranking for these companies based on various factors such as service features & innovations, scalability, innovation of product, industry coverage, industry reach, and growth roadmap. Based on these factors, we rank the companies into four categories as Active, Cutting Edge, Emerging, and Innovators.
Market Attractiveness
The image of market attractiveness provided would further help to get information about the region that is majorly leading in the Global Virtual Reality In Tourism Market. We cover the major impacting factors that are responsible for driving the industry growth in the given region.
Porter’s Five Forces
The image provided would further help to get information about Porter’s five forces framework providing a blueprint for understanding the behavior of competitors and a player’s strategic positioning in the respective industry. Porter’s five forces model can be used to assess the competitive landscape in the global Virtual Reality In Tourism Market, gauge the attractiveness of a certain sector, and assess investment possibilities.
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We'll dig into the market using both number-crunching (quantitative analysis) and understanding the deeper trends (qualitative analysis), breaking it down by different groups based on money and other factors. You'll get market value data in USD Billion for every segment and sub-segment we identify. We'll point out which region and segment we think will grow the fastest and be the biggest. We'll also give you a region-by-region analysis, showing how much of the product/service is used and what's influencing the market there. Then, we'll look at the competition, showing the major players' rankings, new service/product launches, partnerships, expansions, and acquisitions from the last five years. You'll get detailed company profiles, including an overview, insights, product benchmarking, and a SWOT analysis for each major player. We'll cover the current and future outlook, considering recent developments, growth opportunities, drivers, challenges, and restraints in both emerging and developed regions. We'll even use Porter's five forces to give you a thorough understanding from all angles. Plus, we'll offer insight into the market through the Value Chain. Finally, we'll lay out the market dynamics scenario, along with growth opportunities in the coming years, and we'll back it all up with 6 months of post-sales analyst support.
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