Chinese Gaming Industry Market Size By Operating System (PC Games, Console Games), By Based on Devices (Tablets, Smartphones), By Game Zone (Strategy, Action/Adventure), By Geographic Scope And Forecast
Published Date: August - 2024 | Publisher: MIR | No of Pages: 320 | Industry: latest updates trending Report | Format: Report available in PDF / Excel Format
Chinese Gaming Industry Market Size By Operating System (PC Games, Console Games), By Based on Devices (Tablets, Smartphones), By Game Zone (Strategy, Action/Adventure), By Geographic Scope And Forecast
Chinese Gaming Industry Market Size And Forecast
Chinese Gaming Industry Market size is growing at a faster pace with substantial growth rates over the last few years and is estimated that the market will grow significantly in the forecasted period i.e. 2023 to 2030.
China is one of the most lucrative gaming markets in the world. Several international companies are entering the market, either through the acquisition of shares in Chinese Gaming vendors or through the sponsorship of professional players’ teams. The rapidly rising popularity of eSports, a competitive part of the gaming industry in which various players compete in gaming tournaments while the entire game tournament is broadcasted online, is one of the primary reasons for the gaming industry’s growth in China.
In China, people are really into these cool mini-games you can play right inside apps like WeChat – no extra downloads needed! These games are super social and easy to pick up, which explains why they're so popular. Businesses are also getting in on the action, using digital tech to make everything work better, especially when it comes to making things faster and more efficiently. They're really gearing up to take advantage of all the new business opportunities that come with digitalization. Take Tencent Holdings, for example. They showed off their plans for the industrial internet at the Digital Ecosystem Summit in Kunming back in May 2019, covering everything from game design and research to getting the games out there and helping players afterward.
The Chinese report provides a holistic evaluation of the market. The report offers a comprehensive analysis of key segments, trends, drivers, restraints, competitive landscape, and factors that are playing a substantial role in the market.
Chinese Gaming Industry Market Definition
Chinese Gaming is defined as playing electronic games on a variety of platforms, including computers, mobile phones, consoles, and other devices. High-speed Internet connections are becoming more common, especially in emerging economies, allowing more people to participate in online gaming in recent years. Segmentation by gaming types, such as console, browser PC, and mobile games, is part of the study’s scope.
Besides, the modernization of cable networks appears to be a potential driver of Chinese Gaming Industry Market growth. Cable operators in China now offer high-performance cloud gaming services thanks to the adoption of DOCSIS 3, which allows for download speeds of up to 100 Mbps. Furthermore, cloud infrastructure is becoming more common, providing abundant computing, storage, and communication resources in a dependable, cost-effective, and low-maintenance manner. These cloud computing resources will be used by a variety of gaming applications, as gaming services are one of China’s fastest-growing cloud-computing sectors.
Chinese Gaming Industry Market Overview
Cloud gaming is expected to be China’s fastest-growing game industry sector, and it has already gained a lot of traction. Cloud Union, for example, is said to have a 20 million-strong subscriber base, indicating that cloud gaming has a bright future in the country. Furthermore, cloud gaming’s strong compatibility with IPTV, as well as existing technical constraints on the flow, encircle the game’s potential market on-demand to Chinese households. The primary drivers of China’s cloud computing industry’s growth are ongoing large private sector investment, strong government support, and the availability of young talent.
Tencent, the Chinese tech giant, has already started testing its own cloud gaming platform and has chosen a group of users to sign up and test it. This is the company’s strategic move to get ahead of its competitors in the next big gaming trend. Users can stream their favorite games instead of downloading them to their smartphones or gaming consoles or purchasing physical copies using a cloud gaming platform. Rather, the game is hosted in the cloud.
The Chinese mobile gaming market has already surpassed the United States mobile gaming market in terms of both downloads and revenue, making China’s mobile gaming the most lucrative and important market on the planet. The development of free Wi-Fi infrastructure has also contributed to the significant growth of the China mobile gaming market, which has coincided with the country’s growing number of Smartphone users. Because free Wi-Fi is available in public transportation and internet cafes, an increasing number of users (around 54 percent) are using it to download mobile games.
Chinese Gaming Industry Market Segmentation Analysis
The Chinese Gaming Industry Market is segmented on the basis of Operating System, Based on Devices, Game Zone, And Geography.
Chinese Gaming Industry Market, By Operating System
• PC Games• Console Games• Mobile Games
Let's talk about the Chinese gaming scene! It's broken down into a few areas like PC Games, Console Games, and of course, Mobile Games. And guess what? Mobile gaming is exploding! With so many people playing on their phones, especially in up-and-coming cities like Chengdu and Wuhan, we can expect to see even more growth there. In fact, the Game Committee of the Publishers Association of China says that mobile games accounted for a whopping 68.5% of all game sales in FY2019, a big jump from 62.5% the year before. Plus, as more people get their hands on affordable smartphones, it's likely we'll see even more folks ditching older phones for the latest mobile gaming experience.
Chinese Gaming Industry Market, By Based on Devices
• Tablets• Smartphones
Based on Devices, the market is segmented into Tablets, Smartphones.
Other Game Zones such as Strategy, Action/Adventure, Puzzles, RPG (Role Playing Game), Quizzes, Educational, Card Games, Harvest Build, and Simulation are included in tablets and smartphones.
Chinese Gaming Industry Market, By Geography
• Asia Pacific• China• Japan• India• Rest of Asia Pacific
On the basis of Geography, the Chinese Gaming Industry Market is classified into the Asia Pacific Region having the countries like India, China, Japan, and the Rest of Asia Pacific.
Key Players
The “Chinese Gaming Industry Market” study report will provide valuable insight with an emphasis on the market. The major players in the market are Tencent, Netease, Duoyl, KingNet, Perfect World, Snail Games, Longtu Game, Gameloft, Nintendo, Supercell. Our market analysis also entails a section solely dedicated to such major players wherein our analysts provide insight into the financial statements of all the major players, along with product benchmarking and SWOT analysis. The competitive landscape section also includes key development strategies, market share, and market ranking analysis of the above-mentioned players Asia Pacific Region.
Key Developments
• June 2020 – Tencent paid USD 260 million for a controlling share in Bohemia Interactive, the Czech company behind the “ArmA” and “DayZ” game series. This contributes to its growth in the gaming environment.
• April 2019 – Nintendo announced a new strategic partnership with Tencent that would allow the Nintendo Switch to be introduced in mainland China, where both businesses will be required to submit each of their titles for approval in the nation and guarantee the games conform with the content restrictions. The collaborations are intended to optimise future projects such as Qualcomm Snapdragon-based mobile gaming devices, Snapdragon elite gaming advancements, game content and performance optimizations, cloud gaming, AR/VR gaming, 5G gaming, and other related technologies.
By Operating System, By Based on Devices, By Game Zone, By Geography.
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