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Global Augmented And Virtual Reality (AR VR) Market Size By AR Technology (Marker-Based Augmented Reality, Marker-Less Augmented Reality), By (VR Technology Non-immersive, Semi-and Fully Immersive), By Component (Hardware, Software), By Geographic Scope And Forecast


Published on: 2024-08-08 | No of Pages : 320 | Industry : latest updates trending Report

Publisher : MIR | Format : PDF&Excel

Global Augmented And Virtual Reality (AR VR) Market Size By AR Technology (Marker-Based Augmented Reality, Marker-Less Augmented Reality), By (VR Technology Non-immersive, Semi-and Fully Immersive), By Component (Hardware, Software), By Geographic Scope And Forecast

Augmented And Virtual Reality (AR/VR) Market Size And Forecast

Augmented And Virtual Reality (AR VR) Market Size was valued at USD 23.73 Billion in 2024 and is projected to reach USD 214.82 Billion by 2031, growing at a CAGR of 31.70% from 2024 to 2031.

  • Augmented And Virtual Reality (AR/VR) are immersive technologies that modify our experience of reality. AR applies digital information and objects over the actual world, improving the user experience with components like images, audio, and other sensory inputs. This integration is often accomplished using devices such as smartphones, tablets, and AR glasses. Unlike VR/AR does not produce a totally immersive experience but rather augments the existing reality with extra layers of information and interactivity.
  • Virtual Reality, on the other hand, is building an entirely virtual environment in which users can interact. This is accomplished using VR headsets and other devices that immerse users in a virtual world, frequently with 360-degree views and interactive elements. VR is frequently employed in gaming, simulation, and training applications where experiencing a completely new reality is advantageous to learning or entertainment. By isolating users from the real world, VR creates an altogether new domain of experience, allowing for activities that would be impossible or impossible in the physical world.
  • AR combines digital information with the real environment you see. Consider looking at your phone and having navigation software display turn-by-turn directions directly on the street in front of you, or trying on clothes virtually by adding them to your reflection in a mirror. AR augments your present surroundings with digital features.

Global Augmented And Virtual Reality (AR/VR) Market Dynamics

The key market dynamics that are shaping the global augmented and virtual reality (AR/VR) market include

Key Market Drivers

  • Rapid Technological AdvancementsVR and AR technologies are constantly changing, with advances in hardware, software, and content creation. These developments make VR and AR experiences more realistic, immersive, and accessible, resulting in industry growth. For example, VR headsets are growing lighter, more powerful, and more inexpensive, while AR glasses are becoming more fashionable and functional.
  • Increased Adoption across IndustriesVR and AR are gaining traction in a variety of areas, including gaming, entertainment, education, retail, healthcare, and manufacturing. This is increasing the demand for VR and AR devices and services. VR, for example, is utilized for training simulations in the military and healthcare, whereas AR is employed for product design and maintenance in the manufacturing industry.
  • Growing Investment Both private enterprises and government agencies are investing in VR and AR technology. This investment will support the development of innovative VR and AR technologies and applications. For example, Facebook is heavily investing in virtual reality, while the Chinese government is investing in augmented reality.
  • Rising Demand for Immersive Experiences Consumers are increasingly demanding immersive experiences. VR and AR can deliver these experiences, which is fueling market growth. For example, VR is used to generate immersive gaming and entertainment experiences, whereas AR is utilized to create immersive shopping experiences.

Key Challenges

  • Cost Barriers Many consumers and organizations are hesitant to adopt AR and VR gadgets due to the high upfront price. Reduced prices through technology breakthroughs and economies of scale are required to drive mass market adoption.
  • Technical Support and Maintenance Maintaining AR and VR systems necessitates specific technical knowledge, which may be missing in many enterprises. Providing proper technical support and training programs is critical to ensuring that AR and VR installations go smoothly.
  • Market Fragmentation The AR and VR markets are highly fragmented, with several competing platforms and ecosystems. Consolidation efforts and strategic alliances are required to streamline the market and promote interoperability and compatibility amongst various solutions.
  • Content Ownership and Rights ManagementManaging intellectual property rights and content ownership in AR and VR environments creates significant issues. Clear frameworks for licensing, distribution, and rights management are required to protect the interests of content creators and stakeholders.
  • Accessibility Making AR and VR applications accessible to people with disabilities remains a difficulty. Designing inclusive experiences that meet varied needs and abilities necessitates careful study and respect to accessibility requirements.

Key Trends

  • 5G Integration The introduction of 5G networks is projected to drive the adoption of AR and VR by enabling high-speed, low-latency connectivity that allows for smooth streaming of immersive content and real-time collaboration. 5G integration will open up new applications and use cases, like augmented live events, remote surgeries, and immersive telepresence.
  • Social AR and VR Experiences These platforms are gaining popularity, allowing users to connect, socialize, and collaborate in immersive virtual settings. From virtual hangouts and multiplayer games to virtual concerts and events, social AR and VR experiences are changing the way people interact and engage with one another online.
  • Enterprise Adoption Businesses from a variety of industries are increasingly using AR and VR technology for training, simulation, remote collaboration, and product visualization. The enterprise segment is rapidly expanding as businesses see the potential of AR and VR to improve productivity and efficiency.
  • Immersive Entertainment Augmented and virtual reality are altering the entertainment industry by providing immersive experiences in gaming, live events, theme parks, and immersive storytelling. The need for high-quality, interactive content is driving innovation in this field, as virtual concerts, gaming tournaments, and immersive exciting experiences gain appeal.

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Global Augmented And Virtual Reality (AR/VR) Market Regional Analysis

Here is a more detailed regional analysis of the global augmented and virtual reality (AR/VR) market

North America

  • North America is projected to hold major share in AR/VR market in 2022, accounting for a sizable market share. The growing acceptance of AR devices by enterprise users to improve productivity and accuracy fueled AR market growth in North America. Furthermore, the incorporation of AR technology into consumer products fuels its growth. AR technology is used in a variety of industries, including aerospace and defense, healthcare, consumer products, and business, for a variety of reasons, including education and training.
  • Global companies focusing in AR devices and solutions, including PTC Inc., Magic Leap, Microsoft, and Google, have built a foothold in the US. These factors combine to establish North America as the dominating player in the global AR industry.
  • In 2022, North America will also lead the world in terms of the size and income generated by VR apps. In this region, the VR market is expected to grow significantly during the next several years. VR’s widespread use in different industries, particularly consumer electronics, drives the VR market’s growth. Aerospace and defense, healthcare, consumer products, and commercial businesses are all utilizing virtual reality technologies to advance their operations.
  • The United States has a large number of globally firms offering VR products and solutions, bolstering North America’s position in the global VR industry. While Asia Pacific is predicted to have a slightly faster growth rate than North America for the VR market throughout the forecast period, North America is primed for substantial growth in business applications due to the enthusiastic adoption of new technologies by enterprises.
  • Notably, North America leads in private equity investments, accounting for more than 95% of overall AR and VR investments. Magic Leap (US) has received significant funding from corporations such as Google (US). AR and VR technologies are increasingly being used for tourism, e-commerce, and training, propelling the VR market in North America.

Asia Pacific

  • In 2021, the Asia-Pacific region is emerging as the market leader in the AR/VR space, with the biggest revenue share, owing mostly to continuous improvements in VR technology. Notably, China’s VR market expanded significantly, aided by its extensive distribution network of Head-Mounted Displays (HMDs) and other VR-related hardware.
  • Furthermore, technical developments have played an essential part in driving market expansion in Southeast Asian countries, where concentrated attempts are being made to harness the potential of AR and VR technologies for a variety of applications.
  • Japan, a major participant in the region, has increased its AR and VR efforts with the commercial debut of 5G services in 2019. Telecom companies quickly pounced on this milestone, developing strategic initiatives to introduce augmented reality and virtual reality viewing platforms that take advantage of 5G networks’ high-speed connectivity.
  • In addition, government programs and activities, such as funding support and investments focused on nurturing VR firms, have contributed significantly to the region’s extensive adoption of VR technology. These combined efforts highlight a vibrant terrain for continued investigation and innovation in the Asia-Pacific AR/VR sector.

Global Augmented And Virtual Reality (AR/VR) MarketSegmentation Analysis

The Global Augmented And Virtual Reality (AR/VR) Market is Segmented on the basis of AR Technology, VR Technology, Component, And Geography.

Augmented And Virtual Reality (AR/VR) Market, By AR Technology

  • Marker-Based Augmented Reality
  • Marker-Less Augmented Reality

Based on AR Technology, the market is bifurcated into Marker-Based Augmented Reality, and Marker-Less Augmented Reality. Augmented reality (AR) provides two basic experiencesmarker-based AR, which uses a scanned image to activate an overlay of digital content, and marker-less AR, which superimposes 3D pieces in real-world environments without the requirement for a specific marker. Both solutions rely on apps that parse camera data to produce the AR experience.

Augmented And Virtual Reality (AR/VR) Market, By VR Technology

  • Non-immersive
  • Semi-and Fully Immersive

Based on VR Technology, the market is bifurcated into Non-immersive and Semi-and Fully Immersive. The VR spectrum goes from non-immersive experiences in which users interact with virtual worlds from a computer screen to semi-immersive environments in which users can enjoy 3D visuals and possibly other sensory aspects while remaining linked to their physical surroundings.

Augmented And Virtual Reality (AR/VR) Market, By Component

  • Hardware
  • Software
  • Services

Based on Component, the market is fragmented into Hardware, Software, and Services. The AR/VR business is now dominated by hardware due to the necessity for specific headsets and glasses. Services, which include content production, app development, and enterprise solutions, are growing the fastest as technology advances and user usage increases. Software remains critical, but its growth rate is between that of hardware and services.

Augmented And Virtual Reality (AR/VR) Market, By Geography

  • North America
  • Europe
  • Asia Pacific
  • Rest of the World

On the basis of Geography, the Global Augmented and Virtual Reality AR/VR Market is classified into North America, Europe, Asia Pacific, and the Rest of the World. North America is now leading the AR/VR market due to established technology infrastructure, whereas Asia Pacific is experiencing the fastest development. This rapid growth in Asia Pacific is being driven by a big customer base, increased investment, and government backing for AR/VR development in the region.

Key Players

The “Global Augmented And Virtual Reality (AR/VR) Market” study report will provide valuable insight with an emphasis on the global market. The major players in the market are Sony, Oculus, Samsung, Google, PTC, HTC, Microsoft, Wikitude, DAQRI, and Zugara. The competitive landscape section also includes key development strategies, market share, and market ranking analysis of the above-mentioned players globally.

Our market analysis also entails a section solely dedicated to such major players wherein our analysts provide an insight into the financial statements of all the major players, along with product benchmarking and SWOT analysis. The competitive landscape section also includes key development strategies, market share, and market ranking analysis of the above-mentioned players globally.

Augmented And Virtual Reality (AR/VR) Market Recent Developments

  • In July 2023, Google and Taito will collaborate to produce Space Invaders, an immersive AR game in which you may defend the Earth from your neighbors. The game is powered by our ARCore and Geospatial APIs, which use AR to create interesting stages in the real world and 3D on the screen, utilizing the player’s immediate surroundings as well as adjacent buildings, landscapes, and other architectural features.
  • In June 2023, Apple launched the Apple Vision Pro, a revolutionary spatial computer that effectively integrates digital information with the actual environment, allowing users to stay engaged and connected with others. Vision Pro creates a broad platform for applications that goes beyond the restrictions of a traditional screen, delivering a completely three-dimensional user interface powered by the most instinctive and natural inputs availablea user’s gaze, gestures, and voice.
  • In December 2022, Vuzix Corporation announced a new partnership with TechSee, a leader in intelligent visual assistance technology, to provide a remote visual aid solution to field service professionals leveraging AR and computer vision on Vuzix M400 M4000 Smart Glasses.
  • In July 2021, Radboudumc and SyncVR Medical announced a collaborative agreement to promote virtual reality in healthcare. Radboudumc will work closely with startups in order to improve treatment through the use of virtual reality technologies. Sync VR Medical

Report Scope

REPORT ATTRIBUTESDETAILS
STUDY PERIOD

2021-2031

BASE YEAR

2024

FORECAST PERIOD

2024-2031

HISTORICAL PERIOD

2021-2023

UNIT

Value (USD Billion)

KEY COMPANIES PROFILED

Sony, Oculus, Samsung, Google, PTC, HTC, Microsoft, Wikitude, DAQRI, and Zugara.

SEGMENTS COVERED

AR Technology, VR Technology, Component, And Geography.

CUSTOMIZATION SCOPE

Free report customization (equivalent up to 4 analyst’s working days) with purchase. Addition or alteration to country, regional & segment scope.

Research Methodology of Market Research

To know more about the Research Methodology and other aspects of the research study, kindly get in touch with our .

Reasons to Purchase this Report

• Qualitative and quantitative analysis of the market based on segmentation involving both economic as well as non-economic factors• Provision of market value (USD Billion) data for each segment and sub-segment• Indicates the region and segment that is expected to witness the fastest growth as well as to dominate the market• Analysis by geography highlighting the consumption of the product/service in the region as well as indicating the factors that are affecting the market within each region• Competitive landscape which incorporates the market ranking of the major players, along with new service/product launches, partnerships, business expansions, and acquisitions in the past five years of companies profiled• Extensive company profiles comprising of company overview, company insights, product benchmarking, and SWOT analysis for the major market players• The current as well as the future market outlook of the industry with respect to recent developments which involve growth opportunities and drivers as well as challenges and restraints of both emerging as well as developed regions• Includes in-depth analysis of the market of various perspectives through Porter’s five forces analysis• Provides insight into the market through Value Chain• Market dynamics scenario

Table of Content

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