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Global Casual Game Market Size By Platform, By Genre, By Engagement Platform, By Geographic Scope And Forecast


Published on: 2024-08-08 | No of Pages : 320 | Industry : latest updates trending Report

Publisher : MIR | Format : PDF&Excel

Global Casual Game Market Size By Platform, By Genre, By Engagement Platform, By Geographic Scope And Forecast

Casual Game Market Size and Forecast

Casual Game Market size was valued at USD 19.48 Billion 2023 and is projected to reach USD 26.56 Billion by 2030, growing at a CAGR of 5.12% during the forecasted period 2024 to 2030.

Global Casual Game Market Drivers

The growth and development of the Casual Game Market is attributed to certain main market drivers. These factors have a big impact on how Casual Game are demanded and adopted in different sectors. Several of the major market forces are as follows

  • Widespread Accessibility Casual games’ straightforward gameplay mechanics, user-friendly controls, and compatibility with a number of devices, such as web browsers, smartphones, and tablets, make them easily accessible to a wide range of players.
  • The growth of mobile gaming The market for casual games has been greatly encouraged by the widespread use of smartphones and the rising uptake of high-speed internet. Casual gaming on mobile devices is made convenient by the portable platform that allows users to play games while on the go.
  • Social Integration A lot of casual games have social elements that let users interact with friends, exchange accomplishments, and engage in friendly competition. Social integration makes games more viral and increases user engagement.
  • Free-to-Play Model In the casual gaming sector, the free-to-play (F2P) business model, which is fueled by in-app purchases and adverts, has gained popularity. This strategy makes it easier for gamers to join, which increases the number of users.
  • Diverse Game Genres Puzzle, arcade, simulation, and match-three games are just a few of the many genres that casual games come in. A wide range of people with different hobbies and gaming tastes are drawn in by this diversity.
  • Casual Gaming Communities The emergence of online forums and communities devoted to casual gaming has helped the business expand. Gamers frequently talk about their favorite casual games, exchange stories, and ask for ideas.
  • Cross-Platform Compatibility One of the main motivators is the capacity to switch between devices without losing game progress. The ability to begin a game on one device and carry it over to another thanks to cross-platform compatibility improves the entire gaming experience.
  • User-friendly Interfaces Casual games usually have an easy-to-use interface that can be accessed by players of all ages and skill levels. The potential player base is increased by this strategy that is easy to use.

Global Casual Game Market Restraints

The Global Casual Game Market has a lot of room to grow, but there are several industry limitations that could make it harder for it to do so. It’s imperative that industry stakeholders comprehend these difficulties. Among the significant market limitations are

  • Difficulties with Monetization Although the free-to-play model is well-liked, it can be difficult to strike the correct mix between making money via in-app purchases and adverts without offending users. A dependence on aggressive monetization techniques too much could make players unhappy.
  • Competition and Saturation A lot of creators and games are fighting for players’ attention in the very competitive casual game market. It could be challenging for new games to stand out and draw in a sizable player base if there is an abundance of games with similar themes.
  • Limited Attention Spans Long-term involvement can be difficult for casual gamers because they frequently have shorter attention spans. It takes ongoing innovation and improvements to keep players engaged in a game for extended periods of time.
  • Quality Expectations Although casual games are known for their simplicity, gamers yet hold certain expectations about the quality of the graphics, gameplay, and overall user experience. It can be difficult to strike a balance between meeting these demands and keeping development costs affordable.
  • Platform Fragmentation The market for casual games is divided across a number of platforms, such as social media, web browsers, and mobile devices. It can be difficult and resource-intensive to adapt games to various platforms and guarantee a consistent user experience across devices.
  • Discoverability Problems Finding games to play might be difficult given the abundance of options. The sheer number of games already out there may make it difficult for new ones to stand out, which may hinder their ability to get traction and become well-known.
  • Quick Technical Changes Technology is advancing quickly in the gaming business, which includes casual games. New hardware, software, and technology needs must be adapted to by developers, which can raise development costs and cause compatibility issues.
  • User Acquisition Costs Getting new players through advertising can be costly, particularly in a crowded gaming market. It can be challenging for developers, especially smaller ones with tighter budgets, to strike a balance between the expense of acquiring new users and possible revenue.

Global Casual Game Market Segmentation Analysis

The Casual Game Market is segmented on the basis of Platform, Genre, Engagement Platform And Geography.

1. By Platform

  • Mobile Games Lighthearted games for tablets and smartphones that are frequently accessible via app stores.
  • PC Games Casual computer games, such as downloaded and online games, are played on personal computers.
  • Console Games These are lighthearted games played on gaming systems such as Nintendo Switch, Xbox, and PlayStation.

2. By Genre

  • Puzzle games These are games in which players must solve challenges and puzzles.
  • Arcade Games Quick gameplay and high scores are common themes in these fast-paced games.
  • Simulation Games These are lighthearted, easy games that mimic real-world events and situations.
  • Match-3 Games In order to advance through levels, players must match three or more identical elements.

3. By Engagement Platform

  • Social Media Games Lighthearted games that are incorporated into social media networks to promote sharing and social connections.
  • Multiplayer games These are those that let users interact with one another in real time.
  • Single-player games those made to be played alone without interacting with other players in real time.

4. By Geography

  • North America
  • Europe
  • The Asia-Pacific
  • Latin America
  • Africa and The Middle East

Key Players

The major players in the Casual Game Market are

  • King
  • Zynga
  • Ubisoft
  • Playtika
  • PopCap Games
  • Outfit7
  • Supercell
  • Nintendo

Report Scope

REPORT ATTRIBUTESDETAILS
STUDY PERIOD

2020-2030

BASE YEAR

2023

FORECAST PERIOD

2024-2030

HISTORICAL PERIOD

2020-2022

UNIT

Value (USD Billion)

KEY COMPANIES PROFILED
  • King
  • Zynga
  • Ubisoft
  • Playtika
  • PopCap Games
  • Outfit7
  • Supercell
  • Nintendo
SEGMENTS COVERED

Platform, Genre, Engagement Platform And Geography.

 

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