Global MMORPG Market Size By Platform (PC, Mobile), By Product (Cloud Based, Browser Based), By Application (Juvenile (7 to 17), Youth (18 to 14)), By Geographic Scope And Forecast

Published Date: August - 2024 | Publisher: MIR | No of Pages: 320 | Industry: latest updates trending Report | Format: Report available in PDF / Excel Format

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Global MMORPG Market Size By Platform (PC, Mobile), By Product (Cloud Based, Browser Based), By Application (Juvenile (7 to 17), Youth (18 to 14)), By Geographic Scope And Forecast

MMORPG Market Size And Forecast

MMORPG Market size was valued at USD 31.26 Billion in 2023 and is projected to reach USD 59.55 Billion by 2030, growing at a CAGR of 8.28% from 2024 to 2030.

The rising smartphone penetration and the widespread availability of high-speed internet is driving the MMORPG Market and technological advancements to create more immersive and visually appealing virtual worlds is propelling the growth of MMORPG Market are the factors driving market growth. The Global MMORPG Market report provides a holistic evaluation of the market. The report offers a comprehensive analysis of key segments, trends, drivers, restraints, competitive landscape, and factors that are playing a substantial role in the market.

Global MMORPG Market Definition

MMORPG is a term that stands for “Massively Multiplayer Online Role-Playing Game.” A massively multiplayer online role-playing game (MMORPG) is a computer game that is played by a large number of individuals. An MMORPG varies from a traditional computer role-playing game in that its world is never-ending. People log in, join the game, pick a role, and leave whenever they want, yet the game continues.

MMORPG is a video game genre in which thousands of players play together in an online universe. In the game, the player begins at a low level or rank and progresses until he or she reaches the highest level or rank. During a player’s adventure, they obtain new talents, skills, better gear, and access to complex portions of the game that typically require a party or raid of people to achieve. MMORPGs are played on the internet. Players connect to servers that host the game world, providing for a dynamic and ever-changing environment.

Massively multiplayer online role-playing games are an intriguing video game genre that combines features of conventional role-playing games (RPGs) with a huge online multiplayer setting. These games are distinguished by their expansive virtual worlds, consistent online presence, and the possibility for thousands of players to engage with one another at the same time. Since its conception, the MMORPG genre has expanded substantially, changing the gaming industry and giving players with immersive experiences that go well beyond the bounds of a single-player journey.

The idea of role-playing is fundamental to massively multiplayer online role-playing games. Players play as fictitious characters in the game universe, each with their own set of powers, skills, and qualities. These characters may be customized to varied degrees, allowing players to tailor their virtual avatars to their tastes and playstyles. Character customization depth frequently adds to the lifespan of MMORPGs, as players devote time and effort in building and progressing their characters over long periods of time. World of Warcraft, Final Fantasy XIV, Guild Wars 2, and The Elder Scrolls Online are all popular MMORPGs. These games frequently have big and loyal player bases, and they may receive regular upgrades and expansions to keep the virtual worlds new and entertaining.

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Global MMORPG Market Overview

The global massively multiplayer online role-playing game (MMORPG) industry is expanding and evolving as a result of numerous reasons such as technical improvements, increased internet penetration, and a growing need for immersive gaming experiences. The ever-expanding worldwide gaming community is a key driver of the MMORPG the industry. MMORPGs are now accessible to a wider audience because to the development of reasonably priced high-speed internet and the widespread use of gaming consoles and smartphones. This accessibility has resulted in an inflow of new participants, which has contributed to the industry’s long-term growth. Furthermore, gaming culture has become more popular, drawing a wide range of groups, including casual players and elderly people.

The MMORPG industry is distinguished by a varied selection of games that appeal to various preferences and playstyles. Developers are always innovating to deliver new and entertaining experiences, from fantasy kingdoms to future settings. This variety of themes and gaming mechanisms guarantees that there is something for everyone, increasing the popularity of MMORPGs even more. Social interaction is an essential element of MMORPGs, and developers are taking advantage of this by including strong social features. MMORPGs build a feeling of community among players through in-game chat systems, guilds, and alliances. Many games integrate social networking functionality and streaming possibilities, allowing players to share their gaming experiences with a larger audience. E-sports has also had an influence on the MMORPG business. Competitive gaming has grown in popularity, and MMORPGs are gradually becoming a part of the e-sports environment. Tournaments, live streaming, and MMORPG-themed e-sports leagues all add to the industry’s prominence and appeal.

While artificial intelligence (AI) has experienced significant adoption in the game industry, its role in MMORPGs remains comparatively limited. The intricate and dynamic nature of MMORPGs makes AI integration challenging, and developers are largely focused on improving other areas of gameplay. However, artificial intelligence (AI) may play a larger role in the future, improving non-player character (NPC) behaviours, producing more dynamic stories, and overall gaming experience. Furthermore, the substantial development costs associated with developing and sustaining advanced MMORPGs represent a financial barrier for smaller game companies, restricting their ability to enter the industry. Furthermore, changing customer preferences and the rise of other entertainment choices such as mobile gaming and streaming services add to the MMORPG market’s issues.

Technology innovations such as increased visuals, enhanced gaming features, and immersive virtual worlds, provide chances for MMORPG creators to attract and keep players. The emergence of mobile gaming widens market reach even further, allowing gamers to access MMORPGs on smartphones and tablets. Technological developments have been critical in improving the overall game experience in the MMORPG sector. Improved visuals, realistic physics engines, and seamless multiplayer features have increased player immersion. VR and AR technologies are also making inroads into the MMORPG industry, offering even more immersive and interactive gameplay experiences. MMORPG business models have developed over time. Some games use a typical pay-to-play model, while others use free-to-play models with in-game purchases. This adaptability enables creators to access a larger audience and monetise their games via a variety of methods. In-game virtual economies, where players may buy, sell, and trade virtual items, have also established new revenue sources for both developers and gamers.

Global MMORPG MarketSegmentation Analysis

The Global MMORPG Market is segmented on the basis of Platform, Product, Application, and Geography.

MMORPG Market, By Platform

  • PC
  • Mobile
  • Others

To Get a Summarized Market Report By Platform-

Based on Platform, The market is bifurcated into PC, Mobile, and Others. PC accounted for the largest market share of 43.27% in 2022, with a market value of USD 13.52 Billion and is projected to grow at the highest CAGR of 7.68% during the forecast period. Mobile was the second-largest market in 2022, valued at USD 11.44 Billion in 2022; it is projected to grow at a CAGR of 8.77%.

MMORPG Market, By Product

  • Cloud Based
  • Browser Based
  • Others

Based on Product, The market is bifurcated into Cloud Based, Browser Based, and Others. Browser Based accounted for the largest market share of 45.94% in 2022, with a market value of USD 14.36 Billion and is projected to grow at the highest CAGR of 08.37% during the forecast period. Cloud Based was the second-largest market in 2022, valued at USD 10.49 Billion in 2022; it is projected to grow at a CAGR of 08.61%.

MMORPG Market, By Application

  • Juvenile (7 to 17)
  • Youth (18 to 14)
  • Adult Hood (15 to 40)
  • Middle Aged (41 to 65)
  • Elderly Above 65>

Based on Application, The market is bifurcated into Juvenile (7 to 17), Youth (18 to 14), Adult Hood (15 to 40), Middle aged (41 to 65), and Elderly above 65>. Youth (18 to 24) accounted for the largest market share of 30.62% in 2022, with a market value of USD 9.57 Billion and is projected to grow at the highest CAGR of 9.08% during the forecast period. Adult Hood (25 to 40) was the second-largest market in 2022, valued at USD 8.97 Billion in 2022; it is projected to grow at a CAGR of 8.60%.

MMORPG Market, By Geography

  • North America
  • Europe
  • Asia Pacific
  • Latin America
  • Middle East And Africa

To Get a Summarized Market Report By Geography-

Based on Geography, The Global MMORPG Market is bifurcated into different regions which includes North America, Europe, Asia Pacific, Latin America, and Middle East and Africa. Asia Pacific accounted for the largest market share of 36.74% in 2022, with a market value of USD 11.48 Billion and is projected to grow at the highest CAGR of 09.27% during the forecast period. The gaming industry in the Asia Pacific has experienced substantial growth, driven by a young and tech-savvy population along with high penetration of smartphones thus driving the market growth in the region. In addition, North America was the second-largest market in 2022, valued at USD 8.88 Billion in 2022; it is projected to grow at a CAGR of 07.47%. North America boasts a high level of internet penetration which enables access to high-speed internet facilitating seamless online gaming experiences which have increased the market growth in the region.

Key Players

The “Global MMORPG Market” study report will provide a valuable insight with an emphasis on the Global market. The major players in the market are Activision Blizzard Inc., Electronic Arts Inc., Ubisoft Entertainment SA, NCSOFT Corporation, Giant Interactive Group Inc., Amazon Game Studios, Jagex Limited, Bright Star Studios, Daybreak Game Company LLC, CCP games UK Ltd (Pearl Abyss), NetEase, Inc., Square Enix Holdings Co., Ltd., and Gravity Co., Ltd. The competitive landscape section also includes key development strategies, market share, and market ranking analysis of the above-mentioned players.

Key Developments

  • In June 2023, Activision Blizzard has launched Diablo IV which is the highly anticipated new installment of the iconic Diablo series and is Blizzard Entertainment’s fastest-selling game of all time. Diablo IV features cross-platform play and cross-progression on Windows PC, Xbox Series X|S, Xbox One, PlayStation 5, and PlayStation 4, plus up to four-player co-op, including two-player couch co-op on consoles.
  • In August 2023, Ubisoft signed an agreement that will give Ubisoft cloud streaming rights to games like Call of Duty and more, coming into effect upon the completion of Microsoft’s acquisition of Activision Blizzard.
  • In December 2023, NEXON Co., Ltd. announced the development of Project DW, an open-world action RPG based on Dungeon & Fighter IP, and will be a cross-platform game developed for global distribution on PC, console, and mobile.

Report Scope

REPORT ATTRIBUTESDETAILS
STUDY PERIOD

2020-2030

BASE YEAR

2023

FORECAST PERIOD

2024-2030

HISTORICAL PERIOD

2020-2022

Unit

Value (USD Billion)

KEY COMPANIES PROFILED

Activision Blizzard Inc., Electronic Arts Inc., Ubisoft Entertainment SA, NCSOFT Corporation, Giant Interactive Group Inc., Amazon Game Studios, Jagex Limited.

SEGMENTS COVERED

By Platform, By Product, By Application, and By Geography.

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