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Global eSports Management Software Market Size By Deployment (Cloud-based, On-premise), By Game Genre (Fighting Games, First Person Shooter Games), By Application (Tournament Organizers, Game Publishers), By Geographic Scope And Forecast


Published on: 2024-08-07 | No of Pages : 320 | Industry : latest updates trending Report

Publisher : MIR | Format : PDF&Excel

Global eSports Management Software Market Size By Deployment (Cloud-based, On-premise), By Game Genre (Fighting Games, First Person Shooter Games), By Application (Tournament Organizers, Game Publishers), By Geographic Scope And Forecast

eSports Management Software Market Size And Forecast

eSports Management Software Market size was valued at USD 6.72 Billion in 2024 and is projected to reach USD 27 Billion by 2031, growing at a CAGR of 20.95% during the forecast period 2024-2031.

Increasing popularity of video games and increase in software sales and the changing gaming landscape and the growing emerging governance practices are the factors driving the market growth. The Global eSports Management Software Market report provides a holistic evaluation of the market. The report offers a comprehensive analysis of key segments, trends, drivers, restraints, competitive landscape, and factors that are playing a substantial role in the market.

Global eSports Management Software Market Executive Summary

eSports Management Software is a comprehensive platform designed to efficiently manage various aspects of the esports ecosystem, including team and player management, tournament organization, sponsorship management, and fan engagement. By centralizing and automating key tasks such as player recruitment, event scheduling, sponsorship tracking, and fan interaction, the software enables esports organizations, teams, and event organizers to streamline their operations, optimize resource allocation, and enhance the overall experience for players, fans, and sponsors. With features such as analytics and reporting tools, social media integration, and community-building functionalities, esports management software empowers stakeholders to make data-driven decisions, engage with their audience effectively, and drive growth and success in the competitive and rapidly evolving esports industry.

The Global eSports Management Software Market is segmented into Deployment, Application, and Game Genre. By Deployment, the Global eSports Management Software Market is divided into Cloud-based and On-premise. Based on the Application, the Global eSports Management Software Market is segmented into Tournament Organizers and Game Publishers. Furthermore, based on Game Genre, the market is segmented as Fighting Games, First Person Shooter Games, Real-Time Strategy Games, Battle Arena Games, and Others.

The Global eSports Management Software Market is witnessing significant growth owing to various driving factors such as increasing popularity of video games and increase in software sales, the changing gaming landscape and the growing emerging governance practices, and increasing investments in eSport industry and growth in the number of new gamers in the ecosystem. However, the smaller number of organizations and growing concerns regarding fraud and lack of authenticity and growing cyberbullying in esports industry might strangle the growth of the Global eSports Management Software Market over the forecasted period. Moreover, the novel software launches by the key players operating in the global market, the increasing viewership on online platforms and growing number of advertisements, and other factors are creating new opportunities for the Global eSports Management Software Market to grow soon.

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Global eSports Management Software MarketSegmentation Analysis

The “Global eSports Management Software Market” is Segmented on the basis of Deployment, Game Genre, Application, and Geography.

eSports Management Software Market, By Deployment

  • Cloud-based
  • On-premise

To Get a Summarized Market Report By Deployment-

Based on Deployment, the Global eSports Management Software Market has been segmented into Cloud-based, and On-premise. Cloud-based accounted for the largest market share by 2023 and is projected to grow at the highest CAGR of 19.78% during the forecast period. And the On-premise segment is anticipated to account for the second-largest market share.

Cloud computing for gaming allows users to play online games using remote servers in data centers. Users do not need to download and install games on their console or machine when they use cloud computing services for gaming. Cloud computing firms use industrial-grade security to protect against external interruptions such as cyberattacks. Cloud computing technologies keep information in a virtual storage area, making them more secure than traditional applications.

eSports Management Software Market, By Game Genre

  • Fighting Games
  • First Person Shooter Games
  • Real-Time Strategy Games
  • Battle Arena Games
  • Others

To Get a Summarized Market Report By Game Genre-

Based on Game Genre, the Global eSports Management Software Market has been segmented into Fighting Games, First Person Shooter Games, Real-Time Strategy Games, Battle Arena Games, and Others. Fighting Games accounted for the largest market share by 2023 and is projected to grow at the highest CAGR of 22.24% during the forecast period. First Person Shooter Games was the second-largest market in 2023.

Fighting games are a Game Genre of video game that focuses on close fighting between a small number of characters, typically in a two- or three-dimensional arena. Players control characters, each having their distinct combat style and set of moves, and compete against one another or AI-controlled opponents. The goal is to deplete the opponent’s health bar or earn more points under a set time limit. Fighting games hold a distinct position in the esports environment, and their competitive scene is aided by specialist esports management software.

eSports Management Software Market, By Application

  • Tournament Organizers
  • Game Publishers

Based on Application, the Global ESports Management Software Market has been segmented into Tournament Organizers, and Game Publishers. Tournament Organizers accounted for the largest market share in 2023 and is projected to grow at a CAGR of 20.27% during the forecast period. Game Publishers was the second-largest market in 2023.

Tournament organizers in the esports industry often rely on esports management software to streamline their operations and deliver a seamless experience to participants and viewers. Esports management software helps organizers plan, organize, and manage tournaments efficiently. It includes features for scheduling matches, managing registrations, seeding players or teams, and generating brackets. Software facilitates communication with participants by sending notifications, updates, and reminders regarding the tournament’s schedule, rules, and outcomes.

eSports Management Software Market, By Geography

  • North America
  • Europe
  • Asia Pacific
  • Latin America
  • Middle East and Africa

On the basis of Regional Analysis, the market has been segmented into North America, Europe, Asia Pacific, Latin America, and Middle East and Africa. North America accounted for the largest market share in 2023.

North America region is projected to grow significantly during the forecast period mainly due to the dominance of the market for decades, with P.C. gaming. With the franchised Overwatch League and the North America League of Legends Championship Series (NA LCS), growth and investment are expected to continue in the coming future. Moreover, eSports is a multimillion-dollar business in the region, especially in the U.S., which involves game developers, leagues, players, streaming platforms, and T.V. networks. For instance, the North America Scholastic eSports Federation (NASEF) is continually working on the development of the ecosystem by arranging tournaments for students’ tournaments and thereby helping high schools set up eSports clubs and provide coaching & mentorship. These factors are projected to drive regional market growth in the coming years.

Key Players

The Global eSports Management Software Market is fragmented with the presence of a huge number of players in the market. The major players in the market are, Smash.gg, Inc., GgCircuit (Esports Entertainment Group), PlayVS, Battlefy, Challonge, Toornament, Challengermode, Digitain, GammaStack, and ENESTECH Software (SENET). This section provides company overview, ranking analysis, company regional and industry footprint, and ACE Matrix.

Company Market Ranking Analysis

The company ranking analysis provides a deeper understanding of the top 5 players operating Global eSports Management Software Market. takes into consideration several factors before providing a company ranking. The top five players for the include include Smash.gg, Inc., GgCircuit (Esports Entertainment Group), PlayVS, Battlefy, and Challonge. The factors considered for evaluating these players include company’s brand value, Game Genre portfolio (including Game Genre variations, specifications, features and price), company presence across major regions, Game Genre related sales obtained by the company in recent years and its share in the total revenue. further study the company’s Game Genre portfolio based on the technologies adopted or new strategies undertaken by the company to enhance their market presence globally or regionally. We also consider the distribution network (online as well as offline) of the company that helps us to understand the company’s presence and foothold in various Global ESports Management Software Market.

Company Regional/Industry Footprint

The company’s regional section provides geographical presence, regional level reach, or the respective company’s sales network presence. For instance, include Smash.gg, Inc. has its presence globally.

Apart from this, the industrial footprint section provides a cross-analysis of industry verticals and market players that gives a clear picture of the company landscape concerning the industries they serve their Game Genre. The Game Genre portfolio of the companies is classified in terms of their diversification as well as the number of Game Genres that are available. The geographic reach and the market penetration are determined considering the penetration of the company’s Game Genres and services in various geographical regions and industries.

Ace Matrix

This section of the report provides an overview of the company evaluation scenario in the Global eSports Management Software Market. The company evaluation has been carried out based on the outcomes of the qualitative and quantitative analyses of various factors such as the Game Genre portfolios, technological innovations, market presence, revenues of companies, and the opinions of primary respondents.

Table of Content

To get a detailed Table of content/ Table of Figures/ Methodology Please contact our sales person at ( chris@marketinsightsresearch.com )
To get a detailed Table of content/ Table of Figures/ Methodology Please contact our sales person at ( chris@marketinsightsresearch.com )