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Global Animation Market Size By Type (Stop Motion, Flipbook Animation), By Application (Media And Entertainment, Automotive), By Geographic Scope And Forecast


Published on: 2024-08-07 | No of Pages : 320 | Industry : latest updates trending Report

Publisher : MIR | Format : PDF&Excel

Global Animation Market Size By Type (Stop Motion, Flipbook Animation), By Application (Media And Entertainment, Automotive), By Geographic Scope And Forecast

Animation Market Size And Forecast

Animation Market size was valued at USD 408.08 Billion in 2024 and is projected to reach USD 592.35 Billion by 2031, growing at a CAGR of 5.26% during the forecast period 2024-2031.

The growing advancement in the communications and technology sectors, expansion of the media and entertainment industry, and growing internet penetration across the globe is the factor driving the market growth of the Animation Market. The Global Animation Market report provides a holistic evaluation of the market. The report offers a comprehensive analysis of key segments, trends, drivers, restraints, competitive landscape, and factors that are playing a substantial role in the market.

Global Animation Market Definition

Animation is a way of shooting a series of drawings, models, and even dolls to create the illusion of a series of movements. Our eyes can only take pictures for about 1/10 second, so when multiple photos appear in succession, the brain combines them into one video. Traditional animation draws or paints an image on a transparent celluloid sheet to take a picture. Early cartoons are one example, but today most animated films are created using computer-generated images (CGI).

The frame rate, or the number of continuous images displayed per second, is taken into account to create the illusion of fluid movement from these drawn, painted, or computer-generated images. Moving characters are usually shot in pairs. One embodiment is shown for two frames, with a total of 12 drawings per second. You can move at 12 frames per second, but it may appear choppy. A frame rate of 24 frames per second is often used for smooth film movement.

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Global Animation Market Overview

The primary factors driving the market growth are the growing advancement in the communications and technology sectors, expansion of the media and entertainment industry, and growing internet penetration across the globe. The availability of a wide range of tools in the market is driving the adoption by various end-user industries, thereby boosting their market growth. Increasing competition between industries is driving the adoption of new, innovative advertising methods.

The rapidly growing media and entertainment industry are also increasingly adopting cutting-edge animation tools by industry companies to deliver high-quality videos and animations to their audiences, thereby increasing the growth of this market. Continuous advancements in technology and the expansion of 3D and 4D technologies can present significant growth opportunities for the market growth of the Animation Market. However, issues like piracy and the shift from rentals to free internet streaming are the factor hampering the market growth of the Animation Market.

Global Animation MarketSegmentation Analysis

The Global Animation Market is Segmented on the basis of Type, Application, and Geography.

Animation Market, By Type

  • Stop Motion
  • Flipbook Animation
  • 2D Animation
  • 3D Animation

Based on Type, the market is segmented into Stop Motion, Flipbook Animation, 2D Animation, and 3D Animation. The 2D animation segment holds a large number of shares in the market because of its increasing adoption in the various industry verticals across the globe, which is the factor that boosts the market growth of the Animation Market.

Animation Market, By Application

  • Media & Entertainment
  • Automotive
  • Online Education
  • Others

Based on Application, the market is segmented into Media & Entertainment, Automotive, Online Education, and Others. The Media & entertainment segment holds a large number of shares in the market because its vast applications like film, radio, television, and print make up the media and entertainment industry, which is the factor that boosts the market growth of the Animation Market.

Animation Market, By Geography

  • North America
  • Europe
  • Asia Pacific
  • Rest of the world

On the basis of Geography, the Global Animation Market is classified into North America, Europe, Asia Pacific, and the Rest of the world. The North American region holds a large number of shares in the market because of the various end-use applications and major key players in the region. At the same time, Asia-Pacific is the fastest-growing region because of the increasingly advanced technologies and increasing demand for animation in evolving economies, which boosts the market growth of the Animation Market.

Key Players

The “Global Animation Market” study report will provide valuable insight with an emphasis on the global market including some of the major players such as Adobe Systems Incorporated, Autodesk Inc., Corel, EIAS3D, MAXON Computer, SideFX, Smith Micro, and Newtec Inc.

Our market analysis also entails a section solely dedicated to such major players wherein our analysts provide an insight into the financial statements of all the major players, along with its product benchmarking and SWOT analysis. The competitive landscape section also includes key development strategies, market share, and market ranking analysis of the above-mentioned players globally.

Key Developments

Product Launches

  • In September 2021, Toon Boom Animation has released the latest version of Toon Boom HarmonyHarmony 21, which includes feature-quality, 2D animations for video games, hence boosting paperless animation. By altering the size and bitmap brushes, users may control the speed, pressure, and tilt position of their stylus.
  • In March 2021, iPi Soft has announced new iPi Motion Capture upgrades and development tools for the Unreal Engine. These improvements include animation streaming into Unreal Engine, motion transfer to the 3D character, and real-time motion tracking, which allows artists to witness real-time motion in action in their specific 3D surroundings and on their character in Unreal Engine.
  • In December 2020, Maya 2020 has been released by Autodesk. The latest edition included enhancements in animation, rendering, effects, modeling, and rigging to empower artists throughout the production pipeline.

Mergers and Acquisitions

  • In February 2020, Circle Media, a program that allows families to manage all of their home’s connected gadgets, was bought by Smith Micro Software.
  • In December 2019, Red Giant Software, a provider of special effects and motion graphics software for the entertainment business, was bought by Maxon Computer.
  • In April 2019, Maxon Computer purchased Redshift Rendering Technologies, which creates the award-winning Redshift, the world’s fastest production-quality, final-frame GPU renderer.

Report Scope

REPORT ATTRIBUTESDETAILS
STUDY PERIOD

2021-2031

BASE YEAR

2024

FORECAST PERIOD

2024-2031

HISTORICAL PERIOD

2021-2023

UNIT

Value (USD Billion)

KEY COMPANIES PROFILED

Adobe Systems Incorporated, Autodesk Inc., Corel, EIAS3D, MAXON Computer, SideFX, Smith Micro, and Newtec Inc.

SEGMENTS COVERED
  • By Type
  • By Application
  • By Geography
CUSTOMIZATION SCOPE

Free report customization (equivalent to up to 4 analysts’ working days) with purchase. Addition or alteration to country, regional & segment scope

Research Methodology of Market Research

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Reasons to Purchase this Report

• Qualitative and quantitative analysis of the market based on segmentation involving both economic as well as non-economic factors• Provision of market value (USD Billion) data for each segment and sub-segment• Indicates the region and segment that is expected to witness the fastest growth as well as to dominate the market• Analysis by geography highlighting the consumption of the product/service in the region as well as indicating the factors that are affecting the market within each region• Competitive landscape which incorporates the market ranking of the major players, along with new service/product launches, partnerships, business expansions, and acquisitions in the past five years of companies profiled• Extensive company profiles comprising of company overview, company insights, product benchmarking, and SWOT analysis for the major market players• The current as well as the future market outlook of the industry with respect to recent developments which involve growth opportunities and drivers as well as challenges and restraints of both emerging as well as developed regions• Includes in-depth analysis of the market of various perspectives through Porter’s five forces analysis• Provides insight into the market through Value Chain• Market dynamics scenario, along with growth opportunities of the market in the years to come• 6-month post-sales analyst support

Customization of the Report

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Table of Content

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To get a detailed Table of content/ Table of Figures/ Methodology Please contact our sales person at ( chris@marketinsightsresearch.com )