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Global Mobile Esport Market Size By Product (First-person shooter (FPS), Real-time strategy (RTS)), By Application (Offline, Online), By Geographic Scope And Forecast


Published on: 2024-08-07 | No of Pages : 320 | Industry : latest updates trending Report

Publisher : MIR | Format : PDF&Excel

Global Mobile Esport Market Size By Product (First-person shooter (FPS), Real-time strategy (RTS)), By Application (Offline, Online), By Geographic Scope And Forecast

Mobile Esport Market Size And Forecast

Mobile Esport Market size was valued at USD 1.06 Billion in 2023 and is projected to reach USD 4.41 Billion by 2030, growing at a CAGR of 22.50% during the forecasted period 2024 to 2030.

The Pandemic is one of the major drivers for the adoption of mobile esports, along with advancements in technology and global access to the internet, which has led to a surge in demand for Mobile Esport, resulting in a significant rise in the Mobile Esport Market. The Global Mobile Esport Market study offers a comprehensive analysis of the market. The Global Mobile Esport Market report provides a holistic evaluation of the market. The report offers a comprehensive analysis of key segments, trends, drivers, restraints, competitive landscape, and factors that are playing a substantial role in the market.

Global Mobile Esport Market Definition

Mobile Esports is a type of video game tournament. Electronic sports, e-sports, and competitive/professional gaming are other terms for esports. The most frequent kind of mobile esports is organised, multiplayer video game competitions, notably involving professional players. Furthermore, organised online and offline competitions have been a part of video game culture for a long time.

Esports are organised video game competitions that include fighting games, first-person shooters, multiplayer online battle arena tournaments, and massively multiplayer online games. Furthermore, colleges and universities are developing an esports curriculum to train skilled professionals.

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Global Mobile Esport Market Overview

The growing popularity of online video games is the primary market force driving the growth of the Mobile Esport Market. The demand for video games and online video games has increased dramatically, with reasons such as a growing youth population and changing lifestyles driving industry expansion. Growing esports awareness, combined with large-scale esports investments, is expected to fuel the expansion of the Mobile Esport Market. Furthermore, the increasing adoption of advanced gaming technologies, as well as increased smartphone penetration and improved internet connectivity, drive market growth. However, budget constraints and a scarcity of skilled esports professionals are impeding market growth.

The number of gamers has increased, and market growth has been positively influenced by the growing recognition of advanced gaming technologies, rising smartphone usage, and improved internet connectivity. Esports is competitive online video gaming in which players’ professionalism and skill matter most. Like an athlete or professional football player in their respective fields, professional gamers at this level have extensive knowledge of the game.

Notwithstanding the boundless financial log jam brought about by the Covid. The Esports Market is thriving worldwide. Online gaming is an appealing hobby for people at home looking for social interaction because the practice of social distancing minimizes momentary and commercial activity. As a result of the lockdown, more people played online games for fun and relaxation. The acceptance of esports games has increased significantly as a result of this. Consequently, increasing end-user demand for these services. However, the COVID-19 pandemic has increased consumer acceptance of cloud computing as a means of assisting customers in every industry to combat the pandemic.

In addition, numerous nations offer E-sports platforms that are free and open-source for a limited.

Global Mobile Esport MarketSegmentation Analysis

The Global Mobile Esport Market is segmented on the basis of Product, Application, And Geography.

Mobile Esport Market, By Product

  • First-person shooter (FPS)
  • Real-time strategy (RTS)
  • Multiplayer online battle arena (MOBA)

Based on Product, The market is segmented into First-person shooter (FPS), Real-time strategy (RTS), and Multiplayer online battle arena (MOBA). Multiplayer online battle arena (MOBA) is gaining demand all over the world, hence it is expected to be the major driving factor in the growth of the Mobile Esport Market.

Mobile Esport Market, By Application

  • Offline
  • Online

Based on Application, The market is segmented into Offline and Online. With high-speed data and easy adoption of technology, the Online segment is gaining the highest market share.

Mobile Esport Market, By Geography

  • North America
  • Latin America
  • Europe
  • Asia Pacific
  • Rest of the world

On the basis of Regional Analysis, The Global Mobile Esport Market is classified into North America, Europe, Asia Pacific, and the Rest of the world. The North American region holds the highest market share owing to the technological advancements in those regions, hence it is one of the major factors for the growth of the Mobile Esport Market.

Key Players

The “Global Mobile Esport Market” study report will provide a valuable insight with an emphasis on the global market including some of the major players such as Ubisoft, Sony, Activision Blizzard, Electronic Arts Inc., mixi, Inc., Tencent, DeNA, Netmarble.

Our market analysis also entails a section solely dedicated to such major players wherein our analysts provide an insight into the financial statements of all the major players, along with its product benchmarking and SWOT analysis. The competitive landscape section also includes key development strategies, market share, and market ranking analysis of the above-mentioned players globally.

Key Developments

  • In May 2022, In collaboration with Paramount Pictures, Playground announces the global launch of the Top Gun Legends mobile game.
  • On April 2022, Ubisoft Has Shut Down Online Services For 91 Games.
  • On April 2022, Activision In Russia, Blizzard has halted all “new sales” of its games.

Ace Matrix Analysis

The Ace Matrix provided in the report would help to understand how the major key players involved in this industry are performing as we provide a ranking for these companies based on various factors such as service features & innovations, scalability, innovation of services, industry coverage, industry reach, and growth roadmap. Based on these factors, we rank the companies into four categories as Active, Cutting Edge, Emerging, and Innovators.

Market Attractiveness

The image of market attractiveness provided would further help to get information about the region that is majorly leading in the Global Mobile Esport Market. We cover the major impacting factors that are responsible for driving the industry growth in the given region.

Porter’s Five Forces

The image provided would further help to get information about Porter’s five forces framework providing a blueprint for understanding the behavior of competitors and a player’s strategic positioning in the respective industry. The porter’s five forces model can be used to assess the competitive landscape in Global Mobile Esport Market, gauge the attractiveness of a certain sector, and assess investment possibilities.

Report Scope

Report AttributesDetails
STUDY PERIOD

2020-2030

BASE YEAR

2023

FORECAST PERIOD

2024-2030

HISTORICAL PERIOD

2020-2022

UNIT

Value (USD Billion)

KEY COMPANIES PROFILED

Ubisoft, Sony, Activision Blizzard, Electronic Arts Inc., mixi, Inc., Tencent, DeNA, Netmarble.

SEGMENTS COVERED
  • By Product
  • By Application
  • By Geography
CUSTOMIZATION SCOPE

Free report customization (equivalent to up to 4 analyst working days) with purchase. Addition or alteration to country, regional & segment scope

Research Methodology of Market Research

Table of Content

To get a detailed Table of content/ Table of Figures/ Methodology Please contact our sales person at ( chris@marketinsightsresearch.com )
To get a detailed Table of content/ Table of Figures/ Methodology Please contact our sales person at ( chris@marketinsightsresearch.com )