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Computer Graphics Market Size By Software (CAD/CAM, Visualization/Simulation, Digital Video, Imaging, Modeling/Animation), By Organization Size (Large Enterprises, Small-Medium Enterprises (SMEs)), By Service (Consulting, Integration, Training & Support), By End-User Industry (Aerospace & Defense, A


Published on: 2024-08-06 | No of Pages : 320 | Industry : latest updates trending Report

Publisher : MIR | Format : PDF&Excel

Computer Graphics Market Size By Software (CAD/CAM, Visualization/Simulation, Digital Video, Imaging, Modeling/Animation), By Organization Size (Large Enterprises, Small-Medium Enterprises (SMEs)), By Service (Consulting, Integration, Training & Support), By End-User Industry (Aerospace & Defense, A

Computer Graphics Market Size and Forecast

Computer Graphics Market size was valued at USD 34.35 Billion in 2024 and is projected to reach USD 50.7 Billion by 2031, growing at a CAGR of 5.50% from 2024 to 2031.

  • Computer graphics is a branch of computer science that focuses on the production, manipulation, and presentation of visual images via mathematical methods. This covers both 2D and 3D graphics, as well as image processing, which allows for the portrayal of complicated structures and lifelike movements on screen.
  • Computer graphics has a wide range of applications that affect a variety of sectors. It is used in the entertainment industry to make movies, video games, and animated films. In education, computer graphics improve learning through visual aids and simulations, such as flight simulators for pilot training.
  • Furthermore, architects use it to construct and visualize buildings, while scientists use graphical representations to analyze data and model complicated systems.

Computer Graphics Market Dynamics

The key market dynamics that are shaping the computer graphics market include

Key Market Drivers

  • Growing Demand in the Gaming IndustryThe growth of the gaming sector is a major driver of the computer graphics market. According to a survey published by Newzoo, a prominent games and esports analytics organization, the global games market produced $184.4 billion in sales in 2022, with a forecast increase to $211.2 billion in 2025. This strong expansion in the gaming industry is increasing demand for improved computer graphics technology that can produce more immersive and visually appealing game experiences.
  • Increasing Adoption of Virtual Reality (VR) and Augmented Reality (AR) The growing popularity of virtual and augmented reality technologies is driving growth in the computer graphics market. According to IDC (International Data Corporation), global spending on AR and VR is expected to reach $72.8 billion by 2024, with a compound annual growth rate (CAGR) of 54.7% from 2019 to 2024. This rapid expansion in VR and AR applications is creating a strong demand for sophisticated computer graphics capabilities.
  • Expansion of the Animation and Visual Effects IndustryThe animation and visual effects industry is a significant user of computer graphics technology. According to Market Research, the global VFX market was worth USD 9446.35 Million in 2023 and is expected to grow to USD 21748.83 Million by 2031. This expansion is fueled by rising demand for animated material across a variety of media, including streaming services, television, and movies, which is bolstering the computer graphics market.

Key Challenges

  • Hardware Limitations As computer graphics technology progresses, it outperforms existing hardware, resulting in limitations in processing power, memory, and graphics rendering capability. These limits have an impact on the efficiency and quality of visually rich apps.
  • High Development Costs Producing high-quality computer graphics hardware and software necessitates significant investments in R&D and testing. This leads to significant upfront costs, which serve as a barrier to entry for startups and small firms.
  • Compatibility Issues Incompatibilities between operating systems, hardware configurations, and software applications impede interoperability and integration, making it more difficult to collaborate and exchange computer graphics assets and workflows.

Key Trends

  • Integration of AI in Graphics The application of artificial intelligence (AI) is changing the computer graphics environment by improving design processes and automating rendering. AI-powered tools simplify workflows, allowing designers to produce more complex images with better efficiency. This trend is especially visible in gaming and animation, as AI helps create realistic worlds and characters, pushing creative boundaries.
  • Rise of Extended Reality (XR) Extended reality (ER), which includes VR, AR, and MR, is gaining headway in the computer graphics sector. These technologies improve the user experience by generating immersive environments for gaming, training, and education. As hardware becomes more affordable and content development tools improve, XR applications are projected to spread across industries.
  • Real-Time Rendering Advancements The demand for real-time rendering skills is growing, especially in gaming and interactive media. Graphics processing units (GPUs) and software approaches have advanced to the point where highly detailed and responsive graphics may be generated in real-time. This trend enables more engaging user experiences by allowing gamers and spectators to interact with dynamic settings and characters fluidly.

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Global Computer Graphics Market Regional Analysis

Here is a more detailed regional analysis of the computer graphics market

North America

  • According to Market Research, North America is estimated to dominate the computer graphics market during the forecast period. North America has a strong and rising video gaming sector, which drives high demand for superior computer graphics. The Entertainment Software Association (ESA) estimates that the US video game industry generated USD 90.7 Billion in yearly economic output in 2022. This significant economic impact demonstrates the region’s supremacy in game production and the resulting demand for cutting-edge computer graphics technologies.
  • Furthermore, the North American film and television industry, especially Hollywood, is an extensive consumer of computer graphics for visual effects. The Motion Picture Association predicted that the combined theatrical and home/mobile entertainment market in the United States will be worth USD 36.8 Billion in 2021. This massive market size, combined with the increasing use of CGI in productions, is generating tremendous growth in North America’s computer graphics market.

Europe

  • Europe region is estimated to exhibit substantial growth during the forecast period. The European gaming market is rapidly expanding, fueling demand for sophisticated computer graphics. According to the European Games Developer Federation (EGDF), the European video game market was worth €23.3 billion in 2021, a 2% growth over 2020. This increase is driving investments in cutting-edge computer graphics technologies, which will improve gaming experiences across the region.
  • Furthermore, Europe’s animation and visual effects business is quickly expanding, creating a demand for sophisticated computer graphics tools. According to a survey by Animation Europe, the European animation industry produced 55 animated feature films in 2021, up 5% over the previous year. This increase in output encourages the use of modern computer graphics technologies throughout the region’s creative industries.

Asia Pacific

  • The Asia Pacific region is estimated to exhibit the highest growth during the forecast period. The animation and visual effects industry in Asia Pacific is quickly growing, resulting in a high need for computer graphics capabilities. According to the India Brand Equity Foundation (IBEF), the Indian animation and VFX market was valued at ₹83.9 billion in FY2021 and is expected to reach ₹129.7 billion by FY2023, with a CAGR of 24.4%. This growing trend is repeated throughout the region, accelerating the use of powerful computer graphics technologies.
  • Furthermore, the Asia Pacific region is experiencing significant investment in AR and VR technologies, which rely significantly on computer graphics. According to IDC’s Worldwide Augmented and Virtual Reality expenditure Guide, Asia Pacific (excluding Japan) is likely to be the global leader in AR/VR expenditure, with the market projected to reach $28.8 billion by 2024, rising at a CAGR of 71.8% between 2019 and 2024. This rapid growth in AR/VR applications is driving a considerable need for superior computer graphics capabilities in the region.

Global Computer Graphics MarketSegmentation Analysis

The Computer Graphics Market is segmented based on Software, Organization Size, Service, End-User Industry, and Geography.

Computer Graphics Market, By Software

  • CAD/CAM
  • Visualization/Simulation
  • Digital Video
  • Imaging
  • Modeling/Animation
  • Others

Based on Software, the market is segmented into CAD/CAM, Visualization/Simulation, Digital Video, Imaging, Modeling/Animation, and Others. The CAD/CAM segment is estimated to dominate the computer graphics market. This dominance is fueled by the extensive use of computer-aided design (CAD) and computer-aided manufacturing (CAM) tools in a variety of industries, including automotive, aerospace, and architecture. CAD/CAM software boosts productivity by streamlining design processes and boosting precision, making it indispensable for professionals looking for efficient and accurate solutions in product development and manufacturing.

Computer Graphics Market, By Organization Size

  • Large Enterprises
  • Small-Medium Enterprises

Based on Organization Size, the market is segmented into Large Enterprises and Small-Medium Enterprises. Large Enterprises are estimated to lead this segment in the forecast period. Large enterprises have enormous resources to invest in modern computer graphics technologies for applications such as 3D animation, visual effects, and data visualization in a variety of industries, including entertainment, advertising, manufacturing, and healthcare. The increased use of computer graphics in large enterprises to improve their products, services, and marketing activities is a major factor contributing to this segment’s market domination.

Computer Graphics Market, By Service

  • Consulting
  • Integration
  • Training and Support

Based on Service, the market is segmented into Consulting, Integration, and Training & Support. The consulting segment is estimated to hold the majority share in the forecast period in the computer graphics market due to the rising complexity of graphics solutions, as well as the requirement for specialized knowledge in implementation and optimization. Businesses seek consulting services to help them manage the complexities of incorporating sophisticated graphics technologies into their operations, thereby improving their visual content and overall user experience. As the need for high-quality graphics grows, consulting services become increasingly important for firms looking to efficiently exploit new technologies.

Computer Graphics Market, By End-User Industry

  • Aerospace and Defense
  • Automobile
  • Entertainment and Advertising
  • Academia and Education
  • Healthcare
  • Manufacturing
  • Building and Construction
  • Others

Based on the End-User Industry, the market is segmented into Aerospace & Defense, Automobile, Entertainment & Advertising, Academia & Education, Healthcare, Manufacturing, Building & Construction, and Others. The entertainment & advertising segment is estimated to dominate the market during the forecasted period owing to rising demand for animated films, visual effects in movies, and immersive gaming experiences. As the global entertainment sector grows, with estimated revenues of around USD 2.4 trillion, this segment’s importance is expected to grow even more. The rise of online gaming and e-sports has also contributed greatly to this domination, emphasizing the importance of computer graphics in providing interesting visual material.

Computer Graphics Market, By Geography

  • North America
  • Europe
  • Asia Pacific
  • Rest of the World

Based on Geography, the computer graphics market is classified into North America, Europe, Asia Pacific, and the Rest of the World. North American region is estimated to hold the largest share of the computer graphics market owing to its excellent technological infrastructure and the presence of significant industry players. The region’s prominence is primarily due to the great demand for computer graphics in entertainment and media, particularly in the gaming and animation industries. Furthermore, significant investments in research and development, as well as the rapid adoption of innovative graphics technologies, continue to drive growth in North America, cementing the region’s leadership in the global market. This dominance highlights the critical role of computer graphics in creating engaging visual content.

Key Players

The “Computer Graphics Market” study report will provide valuable insight with an emphasis on the global market. The major players in the market are Cisco, Ericsson, Verint, Utimaco, AQSACOM, and BAE Systems.

Our market analysis also entails a section solely dedicated to such major players wherein our analysts provide an insight into the financial statements of all the major players, along with product benchmarking and SWOT analysis. The competitive landscape section also includes key development strategies, market share, and market ranking analysis of the above-mentioned players globally.

Computer Graphics Market Recent Developments

  • In February 2022, AMD announced the release of next-generation RDNA GPUs toward the end of the year. The new product launch will assist increase the Radeon 6000 series offering in the coming years. The move will boost the global computer graphics market.

Report Scope

REPORT ATTRIBUTESDETAILS
Study Period

2021-2031

Base Year

2024

Forecast Period

2024-2031

Historical Period

2021-2023

Unit

Value (USD Billion)

Key Companies Profiled

Cisco, Ericsson, Verint, Utimaco, AQSACOM, BAE Systems, Others.

Segments Covered

By Hardware, By Software, By End User Industry, And By Geography.

Customization scope

Free report customization (equivalent to up to 4 analyst working days) with purchase. Addition or alteration to country, regional & segment scope

Research Methodology of Market Research

To know more about the Research Methodology and other aspects of the research study, kindly get in touch with our .

Reasons to Purchase this Report

• Qualitative and quantitative analysis of the market based on segmentation involving both economic as well as non-economic factors• Provision of market value (USD Billion) data for each segment and sub-segment• Indicates the region and segment that is expected to witness the fastest growth as well as to dominate the market• Analysis by geography highlighting the consumption of the product/service in the region as well as indicating the factors that are affecting the market within each region• Competitive landscape which incorporates the market ranking of the major players, along with new service/product launches, partnerships, business expansions, and acquisitions in the past five years of companies profiled• Extensive company profiles comprising of company overview, company insights, product benchmarking, and SWOT analysis for the major market players• The current as well as the future market outlook of the industry with respect to recent developments which involve growth opportunities and drivers as well as challenges and restraints of both emerging as well as developed regions• Includes in-depth analysis of the market from various perspectives through Porter’s five forces analysis• Provides insight into the market through Value Chain• Market dynamics scenario, along with growth opportunities of the market in the years to come• 6-month post-sales analyst support

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Table of Content

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