Global Toys And Games Market Size By Product Type (Dolls, Outdoor And Sports Toy, Building And Construction Set, Infant And Preschool Toy, Games And Puzzles), By Age Group (0-3 Years, 3-5 Years, 5-12 Years, 12-18 Years, 18+ Years), By Distribution Channel (Online, Offline), By Geographic Scope And F
Published on: 2024-08-06 | No of Pages : 320 | Industry : latest updates trending Report
Publisher : MIR | Format : PDF&Excel
Global Toys And Games Market Size By Product Type (Dolls, Outdoor And Sports Toy, Building And Construction Set, Infant And Preschool Toy, Games And Puzzles), By Age Group (0-3 Years, 3-5 Years, 5-12 Years, 12-18 Years, 18+ Years), By Distribution Channel (Online, Offline), By Geographic Scope And F
Toys And Games Market Size And Forecast
Toys And Games Market size was valued at USD 155.57 Billion in 2023 and is projected to reach USD 276.43 Billion by 2031, growing at a CAGR of 7.45% from 2024 to 2031.
- Toys and games encompass a broad range of objects and activities designed for entertainment, recreation, education, and developmental purposes, primarily targeted at children but also appealing to adults in various contexts. These products often involve physical objects, digital formats, or a combination of both, stimulating creativity, learning, and social interaction.
- Toys and games serve as tools for entertainment, offering fun and enjoyment through activities such as board games, puzzles, action figures, dolls, and electronic games. They provide leisure activities for individuals and families, fostering social interaction and relaxation.
- Many toys and games are designed with educational purposes, aiming to enhance cognitive skills, motor skills, creativity, and problem-solving abilities in children. Educational toys include building blocks, STEM kits, educational board games, and interactive electronic toys that promote learning through play.
- The future of toys and games will likely involve increased integration of technology, including augmented reality (AR), virtual reality (VR), artificial intelligence (AI), and internet connectivity. These technologies will enhance interactive gameplay, personalized learning experiences, and immersive storytelling.
Global Toys And Games Market Dynamics
The key market dynamics that are shaping the global Toys And Games Market include
Key Market Drivers
- Technology Integration The industry is seeing a rise in tech-infused toys, like smart dolls and augmented reality games. This merges traditional play with the allure of digital experiences, appealing to tech-savvy kids and parents alike.
- Social Media Influence Toy companies are leveraging social media platforms to promote their products through influencers and targeted advertising. This creates brand awareness and excitement around new releases, driving sales.
- Educational Focus Parents are increasingly seeking educational toys that promote cognitive development and learning through play. This fuels the demand for games and toys that challenge and stimulate young minds.
- Gaming Popularity The video game segment is a major driver, with a growing market for consoles, joysticks, and mobile games. This caters to a wide range of ages and interests, offering entertainment and relaxation for gamers.
Key Challenges
- Economic Fluctuations Economic downturns can lead to reduced discretionary spending, causing parents to cut back on non-essential items like toys. This can significantly impact overall market growth.
- Supply Chain Disruptions Events like the COVID-19 pandemic highlighted the vulnerability of global supply chains. Manufacturing shutdowns and shipping delays can lead to product shortages and hinder market stability.
- Licensing Costs For toys based on popular characters or franchises, licensing fees can be substantial. This can squeeze profit margins for manufacturers and limit the variety of licensed products available.
Key Trends
- Toy Reinvention Classic toys are getting a modern makeover, with features like interactivity and educational value. This caters to parents’ desire for toys that entertain and educate simultaneously.
- Focus on Mental Benefits There’s a growing awareness of the mental and social benefits of play. This fuels the demand for toys that promote creativity, problem-solving, and social interaction.
- Rise of Mobile Gaming The mobile gaming market is booming, with a vast array of games available on smartphones and tablets. This trend is expected to continue, offering convenient and accessible gaming experiences.
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Global Toys And Games Market Regional Analysis
Here is a more detailed regional analysis of the global Toys And Games Market
Asia Pacific
- Rising disposable incomes in developing economies like China and India fuel increased spending on toys and educational products for children.
- Urbanization creates a larger middle class with more disposable income to spend on toys.
- Growing domestic toy manufacturers cater to the local market and offer competitive pricing.
- The rise of e-commerce platforms facilitates easier access to a wider variety of toys for consumers.
North America
- North American consumers are willing to pay a premium for high-quality, durable, and innovative toys. This creates a market for well-crafted, educational toys and tech-integrated experiences.
- North American children are highly influenced by popular media franchises. Licensed toys based on movies, TV shows, and video games continue to be a major driver of sales.
- The rise of e-commerce platforms like Amazon and dedicated online toy stores provides convenient access to a vast selection of toys, boosting overall market growth.
Global Toys And Games MarketSegmentation Analysis
The Global Toys And Games Market is Segmented on the basis of Product Type, Age Group, Distribution Channel, And Geography.
Toys And Games Market, By Product Type
- Dolls
- Outdoor and Sports Toy
- Building and Construction Set
- Infant and Preschool Toy
- Games & Puzzles
- Others
Based on Product Type, The market is segmented into Dolls, Outdoor and Sports toys, Building and Construction sets, Infant and Preschool toys, Games & Puzzles, and Others. The Outdoor and Sports Toy segment holds a large number of shares in the market because of increasing awareness regarding the medical fitness of the child among parents to support their children in performing various outdoor activities like hiking, touring, and camping are the factors propelling the segment’s market growth. In comparison, Games & Puzzles are the fastest-growing segment in the market. The increase in advanced technology and increasing awareness among customers are the factors increasing the market growth of the Toys And Games Market.
Toys And Games Market, By Age Group
- 0-3 Years
- 3-5 Years
- 5-12 Years
- 12-18 Years
- 18+ Years
Based on Age Group, The market is segmented into 0-3 Years, 3-5 Years, 5-12 Years, 12-18 Years, and 18+ Years. The 5-12 Years segment holds a large number of shares in the market because the increasing range of educational games like puzzles, building, and construction sets among the age group are the factors propelling the segment’s market growth. In comparison, the age of 18 is the fastest-growing segment in the market. The rising outdoor hiking, touring, and other recreational sports among the children within the age group are the factors increasing the market growth of the Toys And Games Market.
Toys And Games Market, By Distribution Channel
- Online
- Offline
Based on Distribution Channel, The market is segmented into Online, and Offline. The Offline stores segment holds a large number of shares in the market because the increasing infrastructural facilities related to the specialty toy stores and brand stores are propelling the segment’s market growth. In comparison, online is the fastest-growing segment in the market. The increasing online shopping trends across the globe and the condition of discounts and vouchers on select product purchases by major online retailers in the market are the factors increasing the market growth of the Toys And Games Market.
Key Players
The “Global Toys And Games Market” study report will provide valuable insight with an emphasis on the global market. The major players in the market are BANDAI NAMCO Entertainment Europe S.A.S, LEGO System A/S, Hasbro, Mattel, JAKKS Pacific Inc., Sony Interactive Entertainment Inc., Nintendo, Microsoft, NetEase, Inc., Sanrio Company, Ltd.
Our market analysis also entails a section solely dedicated to such major players wherein our analysts provide an insight into the financial statements of all the major players, along with product benchmarking and SWOT analysis. The competitive landscape section also includes key development strategies, market share, and market ranking analysis of the above-mentioned players globally.
Toys And Games Market Recent Developments
- In September 2020 – Moonbug Entertainment partnered with Jazwares Company of a parent firm, Alleghany Capital Corporation, to make kids toy line inspired by a musical and 3D animated video series, CoComelon. This is likely to boost the company’s gaming devices demand significantly.
- In November 2020, Luki Lab, a unit of Strottman International, launched two creative toys named Gojo Adventure and Pinxies during Christmas holiday celebrations.
Report Scope
REPORT ATTRIBUTES | DETAILS |
---|---|
STUDY PERIOD | 2020-2031 |
BASE YEAR | 2023 |
FORECAST PERIOD | 2024-2031 |
HISTORICAL PERIOD | 2020-2022 |
UNIT | Value (USD Billion) |
KEY COMPANIES PROFILED | BANDAI NAMCO Entertainment Europe S.A.S, LEGO System A/S, Hasbro, Mattel, JAKKS Pacific Inc., Sony Interactive Entertainment Inc., Nintendo |
SEGMENTS COVERED | By Product Type, By Age Group, By Distribution Channel, And By Geography |
CUSTOMIZATION SCOPE | Free report customization (equivalent to up to 4 analyst working days) with purchase. Addition or alteration to country, regional & segment scope. |
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Reasons to Purchase this Report
• Qualitative and quantitative analysis of the market based on segmentation involving both economic as well as non-economic factors• Provision of market value (USD Billion) data for each segment and sub-segment• Indicates the region and segment that is expected to witness the fastest growth as well as to dominate the market• Analysis by geography highlighting the consumption of the product/service in the region as well as indicating the factors that are affecting the market within each region• Competitive landscape which incorporates the market ranking of the major players, along with new service/product launches, partnerships, business expansions, and acquisitions in the past five years of companies profiled• Extensive company profiles comprising of company overview, company insights, product benchmarking, and SWOT analysis for the major market players• The current as well as the future market outlook of the industry with respect to recent developments which involve growth opportunities and drivers as well as challenges and restraints of both emerging as well as developed regions• Includes in-depth analysis of the market of various perspectives through Porter’s five forces analysis• Provides insight into the market through Value Chain• Market dynamics scenario, along with growth opportunities of the market in the years to come• 6-month post-sales analyst support
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