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Global Gaming Glasses Market Size By Product (Men, Women), By Application (Professional Use and Personal Use), By Geographic Scope And Forecast


Published on: 2024-08-03 | No of Pages : 320 | Industry : latest updates trending Report

Publisher : MIR | Format : PDF&Excel

Global Gaming Glasses Market Size By Product (Men, Women), By Application (Professional Use and Personal Use), By Geographic Scope And Forecast

Gaming Glasses Market Size And Forecast

Gaming Glasses Market size is growing at a faster pace with substantial growth rates over the last few years and is estimated that the market will grow significantly in the forecasted period i.e. 2023 to 2030.

Major factors driving the market growth include the increasing demand for computers and gaming glasses by a rapidly flourishing gaming industry and a young population leaning towards advanced technology. The Global Gaming Glasses Market report provides a holistic evaluation of the market. The report offers a comprehensive analysis of key segments, trends, drivers, restraints, competitive landscape, and factors that are playing a substantial role in the market.

Global Gaming Glasses Market Definition

Gaming glasses are glasses designed to protect your eyes from the strain of computer use and playing video games. Reduce glare and blue light that cause eye fatigue, headaches, and other problems. Gaming glasses are specifically designed to block artificial blue light from your screen. Blue light has the shortest wavelength and is the most active part of the colour spectrum. It means that the frequency of blue light is closest to the harmful UV rays emitted by the sun. The blue light glasses are designed to keep blue light away from your eyes. They are similar to sunglasses lenses but are clear and have the added benefit of UVA and UVB protection found only in gaming glasses. Blue light lenses are also virtually transparent with a slight bluish tint to the anti-reflective coating.

Furthermore, special glasses usually reduce reflections and glare from the screen. Even the lenses can reflect light into your eye without this coating. Anti-reflective (AR) coated lenses deflect unwanted thoughts from the front and back of each lens. Less glare means better eye focus, colour contrast, and faster response time. Also, electron blue light is similar to sunlight but much less intense. Gaming glasses usually have some blue light protection. The pigmented coating gives products like Gunnar eyewear a characteristic amber hue. There are also light blue glasses for children. Slight magnification built into gamer goggles can help reduce squinting and eye strain.

Global Gaming Glasses Market Overview

The market growth is attributed to increasing demand for computer and gaming eyewear from gamers and non-gamers. Moreover, growing awareness of the benefits of using computers and gaming eyewear also contributes to the growth of this market. Also, prescription computers and gaming glasses are expected to dominate the market during the forecast period as users can correct vision problems while playing video games or working on computers. These glasses are also increasingly accepted for recreational activities such as playing video games and watching movies and TV shows.

Moreover, the rapidly prospering gaming industry is one of the major factors driving the global demand for the gaming glasses market. According to a report published by the Entertainment Software Association (ESA), about 68%, or 226.6 million people, are engaged in video games in the United States.

Furthermore, the growing tendency of consumers to adopt digital media and the increasing adoption of electronic devices such as smartphones and tablets contribute to the overall growth of the gaming industry, which drives the global gaming glasses market. Electronic devices such as smartphones and tablets have overtaken PCs and consoles as the most essential and profitable medium for gaming. By 2021, nearly 52% of the USD 90 billion in revenue for the gaming industry will come from mobile phones, according to research by games-focused market research firm NewZoo.

Global Gaming Glasses Market Segmentation Analysis

The Global Gaming Glasses Market is Segmented on the basis of Product, Application, And Geography.

Gaming Glasses Market, By Product

  • Men
  • Women

Based on product, the market is bifurcated into Men and Women. The men’s segment holds a large number of share in the market because a large number of men are involved in gaming activities worldwide. Men’s increasing use of gaming glasses for video games and computers is one of the major factors driving the market growth. According to the United States, nearly 55% of the Entertainment Software Association (ESA) video game participants were male, and 45% were female. Also, women are the fastest-growing segment due to growing awareness of the health benefits of playing computer games, such as reducing stress and improving concentration.

Gaming Glasses Market, By Application

  • Professional Use
  • Personal Use

Based on Application, the market is bifurcated into professional use and personal use. The personal use segment holds a large share in the market because of increased consumer spending and their inclination towards video games. Also, people are watching movies in 3D or playing video games. The demand has increased due to technological advancements and growing disposable income, mainly among millennials.

Gaming Glasses Market, By Geography

  • North America
  • Europe
  • Asia Pacific
  • Rest of The World

On the basis of Geography, The Global Gaming Glasses Market is classified into North America, Europe, Asia Pacific, and the Rest of the world. Asia Pacific holds a large number of share in the market because of the increasing penetration of smartphones and rising disposable income of consumers, mainly in China, Japan, South Korea, and India, driving demand from end users such as gamers & developers & OEMs. Also, North America is the fastest-growing region due to increased investment in high-tech gadgets and increased demand for entertainment. The US-based company offers advanced gaming and computer vision products that drive industry growth in the region.

Key Players

The “Global Gaming Glasses Market” study report will provide valuable insight with an emphasis on the global market. The major players in the market are J and S vision, Duco Protection, Active Pacific, Gunnar, AltecVision, Zenni Optical, Ambr Eyewear, Pixel Eyewear, Venn Eyewea, BARNER, ZEISS, TruVision, Swanwick, Spektrum Glasses, and CrystalHill.

Our market analysis also entails a section solely dedicated for such major players wherein our analysts provide an insight to the financial statements of all the major players, along with its product benchmarking and SWOT analysis. The competitive landscape section also includes key development strategies, market share and market ranking analysis of the above-mentioned players globally.

Ace Matrix Analysis

The Ace Matrix provided in the report would help to understand how the major key players involved in this industry are performing as we provide a ranking for these companies based on various factors such as service features & innovations, scalability, innovation of services, industry coverage, industry reach, and growth roadmap. Based on these factors, we rank the companies into four categories as Active, Cutting Edge, Emerging, and Innovators.

Market Attractiveness

The image of market attractiveness provided would further help to get information about the region that is majorly leading in the global Gaming Glasses market. We cover the major impacting factors that are responsible for driving the industry growth in the given region.

Porter’s Five Forces

The image provided would further help to get information about Porter’s five forces framework providing a blueprint for understanding the behavior of competitors and a player’s strategic positioning in the respective industry. The porter’s five forces model can be used to assess the competitive landscape in global Gaming Glasses market, gauge the attractiveness of a certain sector, and assess investment possibilities.

Report Scope

REPORT ATTRIBUTESDETAILS
STUDY PERIOD

2019-2030

BASE YEAR

2022

FORECAST PERIOD

2023-2030

HISTORICAL PERIOD

2019-2021

KEY COMPANIES PROFILED

J and S vision, Duco Protection, Active Pacific, Gunnar, AltecVision, Zenni Optical, Ambr Eyewear, Pixel Eyewear, Venn Eyewea, BARNER, and ZEISS.

SEGMENTS COVERED
  • By Product
  • By Application
  • By Geography
CUSTOMIZATION SCOPE

Free report customization (equivalent up to 4 analyst’s working days) with purchase. Addition or alteration to country, regional & segment scope

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Research Methodology of Market Research

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Reasons to Purchase this Report

• Qualitative and quantitative analysis of the market based on segmentation involving both economic as well as non-economic factors• Provision of market value (USD Billion) data for each segment and sub-segment• Indicates the region and segment that is expected to witness the fastest growth as well as to dominate the market• Analysis by geography highlighting the consumption of the product/service in the region as well as indicating the factors that are affecting the market within each region• Competitive landscape which incorporates the market ranking of the major players, along with new service/product launches, partnerships, business expansions, and acquisitions in the past five years of companies profiled• Extensive company profiles comprising of company overview, company insights, product benchmarking, and SWOT analysis for the major market players• The current as well as the future market outlook of the industry with respect to recent developments which involve growth opportunities and drivers as well as challenges and restraints of both emerging as well as developed regions• Includes in-depth analysis of the market of various perspectives through Porter’s five forces analysis• Provides insight into the market through Value Chain• Market dynamics scenario, along with growth opportunities of the market in the years to come• 6-month post-sales analyst support

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Table of Content

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