Global Head-Mounted Display Market Size By Product Type (Head-mounted and Eyewear), By Component (Processors and Memory, Displays, Lenses, Sensors, Controllers, Cameras), By Connectivity (Wired and Wireless), By Geographic Scope And Forecast
Published on: 2024-08-02 | No of Pages : 320 | Industry : latest updates trending Report
Publisher : MIR | Format : PDF&Excel
Global Head-Mounted Display Market Size By Product Type (Head-mounted and Eyewear), By Component (Processors and Memory, Displays, Lenses, Sensors, Controllers, Cameras), By Connectivity (Wired and Wireless), By Geographic Scope And Forecast
Head-Mounted Display Market Size And Forecast
Head-Mounted Display Market size was valued at USD 16.73 Billion in 2021 and is projected to reach USD 332.52 Billion by 2030, growing at a CAGR of 38.9% from 2022 to 2030.
The key factors driving the Head-Mounted Display Market include an increase in investments by major players in HMD development, higher acceptance of as a result of COVID-19, the availability of low-cost HMDs, technological developments, and expanding digitalization. The Global Head-Mounted Display Market report provides a holistic evaluation of the market. The report offers a comprehensive analysis of key segments, trends, drivers, restraints, competitive landscape, and factors that are playing a substantial role in the market.
Global Head-Mounted Display Market Definition
A head-mounted display (HMD) is a form of computer display device or monitor that is worn on the head or is incorporated into a helmet. This sort of display is intended for the total immersion of the user in whatever experience the display is intended for, as it assures that the display is positioned directly in front of the user’s eyes no matter where the user’s eyes move. Most of the time, this is a virtual reality or multimedia device designed for entertainment. Some models, however, have real-world uses, such as being utilized as a part of the heads-up display in special weapon systems like those seen in airplanes and helicopters.
Military HMDs generally do not display videos or media, but rather provide information and tracking as part of a vehicle’s heads-up display. Some head-mounted displays (HMDs) use motion sensors to determine direction and movement or as the interface to an immersive virtual reality application. The Oculus Rift is a with high-end performance and a 100 % field of view, which no other HMD product has ever done. It has single-handedly restored interest in entertainment-grade HMDs in the general consumer market.
The Oculus Rift further broadens the scope of application of the HMD to exploration, scientific study, and training simulations. An HMD with very strong head movement tracking, for example, can be used to control a drone as if the user were the drone itself, and it can also be used to explore locations where a human would be too dangerous to go. The image source of the HMD is a single, high-brightness cathode ray tube (CRT). It is impossible to put an exact metric on an HMD.
Even if the image forming quality of the HMD is outstanding, the consumer would reject it if it does not fit correctly. Fitting and size are especially important in the case of a helmet-mounted display, which must provide a precision fit for the display relative to the pilot’s eyes for comfort. HMD is made up of several components, including a processor and memory, a controller, a sensor, a camera, and a display.
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Global Head-Mounted Display Market Overview
There has been considerable growth in investments in the development of HMDs, as well as their use in diverse applications around the world. Huge investments have been made in the HMD industry, and investors have been eager to invest in firms that have proven the usefulness of their innovations and products in recent years. Facebook Corporation, Intel Corporation, Qualcomm, Inc., Alphabet, Inc., Comcast Ventures, and Samsung Group are all substantially investing in the HMD industry.
Several research institutes are also researching the AR application market for a variety of products and applications. Private companies and venture investors, as well as governments, sponsor research institutes. Because of the benefits of AR, industries such as , aerospace and defense, healthcare, retail, and advertising are adopting it. Mobile head-mounted displays accounted for 78 percent of global HMD sales in 2016. In 2016, five million virtual reality headsets were sold worldwide. This figure is expected to climb to 68 million units by 2020.
The Head-Mounted Display Market is being driven by several factors, including the lowered process of microdisplays and the rising demand for helmet-mounted displays in a variety of applications. The growing demand for mobile-based AR applications is a major driver driving the growth of the Head-Mounted Display Market. Furthermore, the introduction of lightweight has resulted in a slew of innovations in the field of Head-Mounted Displays. Following the debut of lightweight displays, leading manufacturers began positioning them as consumer products, which contributed to the expansion of the Head-Mounted Display Market.
On the contrary, a lack of understanding about various medical uses, particularly in emerging regions, is expected to limit the growth of the Head-Mounted Display Market. Nonetheless, increased development and focus on disease-related with eyestrain, dark concentration, the impact of darkness, and overall discomfort are expected to generate enormous prospects for the Head-Mounted Display Market in the coming years.
Global Head-Mounted Display Market Segmentation Analysis
The Global Head-Mounted Display Market is segmented on the Product Type, Component, Connectivity, and Geography.
Head-Mounted Display Market, By Product Type
• Head-mounted• Eyewear
Based on Product Type, the market is segmented into Head-mounted and Eyewear. Due to the extremely increasing need for AR applications, the market for eyewear goods is likely to rise at a faster CAGR. The growing usage of eyewear in a variety of applications, including industry and enterprise, healthcare, and research and design, is likely to boost the market for eyewear HMDs.With the increased acceptance of advanced technology, eyewear goods are projected to be used in consumer applications as well. Such products provide information about the surroundings without compromising with the wearer’s regular range of vision and enable the wearer to get driving directions, e-mails, and other notifications.
Head-Mounted Display Market, By Component
• Processors and Memory• Displays• Lenses• Sensors• Controllers• Cameras
Based on Component, the market is segmented into Processors and Memory, Displays, Lenses, , Controllers, and Cameras. The display is one of the most important components of HMDs, and its lowering cost is projected to boost the Head-Mounted Display Market. As screens are employed in many AR products, the need for displays in the HMD industry is increasing rapidly. Most AR displays are still in the research and development stage, with businesses attempting to make them smaller and more functional.
Head-Mounted Display Market, By Connectivity
• Wired• Wireless
Based on Connectivity, the market is segmented into Wired and Wireless. Tethered headsets are sometimes known as wired connectivity headsets. Tethered headphones are connected to PCs or game consoles through cords. Oculus Rift, HTC Vive, and PlayStation VR are some of the wired headsets that are physically connected to PCs. Tethered headsets are bulky and costly.
Head-Mounted Display Market, By Geography
• North America• Europe• Asia Pacific• Rest of the World
On the basis of Geography, the Global Head-Mounted Display Market is classified into North America, Europe, Asia Pacific, and the Rest of the world. North America is the most important region for HMDs. Investments made by prominent companies in the United States have driven market expansion in this region. Adoption of new technologies and the presence of huge companies are key driving factors in the growth of the North American market. Many companies across North America are investing in HMDs.
Key Players
The “Global Head-Mounted Display Market” study report will provide valuable insight with an emphasis on the global market. The major players in the market are Sony (Japan), Google (US), Microsoft (US), Oculus (US), HTC (Taiwan), Seiko Epson (Japan), Samsung (South Korea), Lenovo (China), Magic Leap (US), Vuzix (US). The competitive landscape section also includes key development strategies, market share, and market ranking analysis of the above-mentioned players globally.
Key Developments
Partnerships, Collaborations, and Agreements
• In April 2021, The Microsoft Corporation has partnered with United States Army for supplying an augmented reality headset that will be based on hololens products and will be backed by azure cloud computing services. The deal was signed for USD 21.9 billion.
• In January 2021, the Google Cloud platform has entered into a multi-year, multi-phased strategic cooperation agreement with Magic Leap. The partnership is aimed to meet the needs of businesses by offering spatial computing solutions to its consumers.
• In July 2021, Vuzix a leading supplier of wearable AR, virtual reality, and display technology has signed an agreement with TeleVU for the supply of M400 Smart Glasses which will help in remote-based medical assistance. This device is user-friendly and has an audio-visual link between remote experts and frontline clinicians.
Mergers and Acquisitions
• In May 2019, A Belgian Augmented Reality Startup named Mimesys has been acquired by Magic Leap. Mimesys is involved in building hologram teleconferencing software.
Product Launches and Product Expansions
• In March 2021, Sony has launched new VR controllers that are unique compared to ball-on-a-stick controllers that were used in the PS4. The controllers will include finger contact recognition, haptic feedback, adjustable triggers, and other things.
• In February 2020, The Latest version of the Google Glass AR Enterprise Edition 2 headset will be available in the market. These glasses can assist an individual through the day in various activities.
Report Scope
Report Attributes | Details |
---|---|
Study Period | 2018-2030 |
Base Year | 2021 |
Forecast Period | 2022-2030 |
Historical Period | 2018-2020 |
Unit | Value (USD Billion) |
Key Companies Profiled | Sony (Japan), Google (US), Microsoft (US), Oculus (US), HTC (Taiwan), Seiko Epson (Japan), Samsung (South Korea), Lenovo (China). |
Segments Covered | By Product Type, By Component, By Connectivity, and By Geography. |
Customization scope | Free report customization (equivalent up to 4 analyst’s working days) with purchase. Addition or alteration to country, regional & segment scope |
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Reasons to Purchase this Report
• Qualitative and quantitative analysis of the market based on segmentation involving both economic as well as non-economic factors• Provision of market value (USD Billion) data for each segment and sub-segment• Indicates the region and segment that is expected to witness the fastest growth as well as to dominate the market• Analysis by geography highlighting the consumption of the product/service in the region as well as indicating the factors that are affecting the market within each region• Competitive landscape which incorporates the market ranking of the major players, along with new service/product launches, partnerships, business expansions, and acquisitions in the past five years of companies profiled• Extensive company profiles comprising of company overview, company insights, product benchmarking, and SWOT analysis for the major market players• The current as well as the future market outlook of the industry with respect to recent developments which involve growth opportunities and drivers as well as challenges and restraints of both emerging as well as developed regions• Includes in-depth analysis of the market of various perspectives through Porter’s five forces analysis• Provides insight into the market through Value