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Augmented Reality In Retail Market Size By Type (Lighting & Furniture, Apparel Fitting, Jewelry), By Offering (Hardware, Software), By Device (Handheld Devices, Head-Mounted Displays), By Application (Advertising & Marketing, Information Systems), & By Geographic Scope and Forecast


Published on: 2024-08-02 | No of Pages : 320 | Industry : latest updates trending Report

Publisher : MIR | Format : PDF&Excel

Augmented Reality In Retail Market Size By Type (Lighting & Furniture, Apparel Fitting, Jewelry), By Offering (Hardware, Software), By Device (Handheld Devices, Head-Mounted Displays), By Application (Advertising & Marketing, Information Systems), & By Geographic Scope and Forecast

Augmented Reality In Retail Market Size And Forecast

Augmented Reality In Retail Market size is valued at USD 2.87 Billion in 2024 and is anticipated to reach USD 23.95 Billion by 2031, growing at a CAGR of 43% from 2024 to 2031.

  • The combination of both the actual environment and technology to create an engaging experience for a person is known as augmented reality. Some parts of the real environment are used to create a computer-designed reality in augmented reality.
  • Consumers can be presented with information in a variety of ways, including visual, aural, olfactory, and more. The retail industry has just begun to utilize this technology to provide a better consumer experience.
  • The deployment of this technology has resulted in various benefits, including an increase in customer interest in an augmented reality experience in retail.
  • Virtual “try-before-you-buy” experiences ranging from previewing furniture and items in your house to daily businesses like IKEA and Home Depot have been increasing. AR has fast evolved from a nice-to-have tool to a need for merchants.
  • When Kendra Scott’s storefronts were temporarily closed during COVID-19, they launched an augmented reality feature that allowed clients to visually test several earring designs from the comfort of their own homes. Customers could securely test the items directly on their ears and make a purchase using an iPhone and the Safari web browser.

Augmented Reality In Retail Market Dynamics

The key market dynamics that are shaping the global augmented reality in retail market include

Key Market Drivers

  • Enhanced Customer ExperienceAugmented reality enhances the retail shopping experience by enabling interactive product visualization, virtual try-on experiences, and immersive product demonstrations. Retailers leverage AR to engage customers, increase dwell time, and drive conversion rates by providing personalized and interactive shopping experiences.
  • Digital Transformation in RetailThe retail industry is undergoing digital transformation, driven by e-commerce adoption, omnichannel retailing, and changing consumer preferences. Augmented reality technology enables retailers to bridge the gap between online and offline shopping channels, offering seamless, immersive shopping experiences across digital and physical environments.
  • Differentiation and Brand LoyaltyAugmented reality solutions differentiate retailers from competitors and foster brand loyalty by offering unique and memorable shopping experiences. Retailers that integrate AR into their marketing and sales strategies stand out in the crowded retail landscape, attracting tech-savvy consumers and driving repeat business.
  • Product Visualization and CustomizationAR technology allows customers to visualize products in real-world environments, enabling better decision-making and reducing purchase hesitation. Retailers use AR for virtual product try-ons, customization options, and product configuration tools, empowering customers to personalize their shopping experiences and make informed purchase decisions.
  • Innovative Marketing and AdvertisingAugmented reality serves as a powerful tool for innovative marketing and advertising campaigns in retail. Retailers create AR-powered interactive displays, gamified experiences, and location-based promotions to attract foot traffic, increase brand awareness, and drive sales in physical retail stores and digital channels.

Key Challenges

  • Technology Integration and InfrastructureImplementing augmented reality solutions in retail requires robust technology integration and infrastructure, including hardware, software, and network capabilities. Retailers face challenges in deploying AR applications across multiple platforms and devices while ensuring compatibility, performance, and scalability.
  • Cost of ImplementationThe cost of developing and implementing augmented reality solutions can be a barrier for retailers, especially for small and medium-sized businesses. Investments in AR hardware, software development, content creation, and training add to the upfront costs, impacting the return on investment and adoption rates.
  • User Experience and Interface DesignDelivering seamless and intuitive user experiences is crucial for the success of AR applications in retail. Retailers must invest in user interface design, usability testing, and user feedback mechanisms to ensure that AR experiences are engaging, user-friendly, and accessible to customers of all demographics.
  • Data Privacy and Security ConcernsAugmented reality applications in retail collect and process sensitive customer data, raising concerns about privacy, security, and data protection. Retailers must comply with data privacy regulations, implement robust security measures, and communicate transparently with customers about data collection and usage practices to build trust and mitigate risks.
  • Content Creation and MaintenanceDeveloping high-quality AR content, including 3D models, animations, and interactive experiences, requires specialized skills and resources. Retailers face challenges in sourcing or creating compelling AR content, updating content regularly to reflect inventory changes, and maintaining consistency across multiple platforms and devices.

Key Trends

  • Mobile AR ExperiencesThe proliferation of smartphones and tablets enables retailers to deliver augmented reality experiences through mobile apps and web browsers. Mobile AR solutions leverage device cameras, sensors, and software development kits to provide immersive shopping experiences anytime, anywhere, without the need for additional hardware.
  • Virtual Try-On SolutionsVirtual try-on solutions for apparel, accessories, cosmetics, and eyewear are gaining popularity in retail. Retailers deploy AR-powered virtual fitting rooms and mirror applications to enable customers to try on products virtually, visualize fit and style options, and make confident purchase decisions online and in-store.
  • In-Store Navigation and WayfindingAugmented reality is used for in-store navigation, wayfinding, and location-based services to enhance the shopping experience and improve customer engagement. Retailers deploy AR-powered navigation apps, interactive store maps, and product locator tools to help customers find products, promotions, and amenities within physical retail environments.
  • AR-Assisted Sales and Customer ServiceRetailers empower sales associates with AR tools and applications to provide personalized product recommendations, demonstrations, and assistance to customers. AR-assisted sales solutions enhance customer engagement, improve product knowledge, and facilitate cross-selling and upselling opportunities in-store and online.
  • Integration with Virtual Reality (VR) and Mixed Reality (MR)Integration of augmented reality with virtual reality and mixed reality technologies creates immersive and interactive retail experiences. Retailers deploy VR/AR-enabled showrooms, immersive product demonstrations, and virtual shopping environments to offer customers immersive experiences that blur the lines between physical and digital retail spaces.

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Augmented Reality In Retail Market Regional Analysis

Here is a more detailed regional analysis of the global augmented reality in retail market

Asia Pacific

  • Asia Pacific is home to some of the world’s largest and fastest-growing retail markets, including China, Japan, and South Korea. The region’s burgeoning middle class, rapid urbanization, and increasing consumer spending fuel demand for innovative retail technologies like augmented reality.
  • Asia Pacific has a large and tech-savvy consumer base accustomed to digital shopping experiences. With high smartphone penetration and widespread adoption of mobile apps, consumers in the region are receptive to augmented reality applications that enhance their shopping experiences.
  • E-commerce is booming in Asia Pacific, driven by factors such as rising internet penetration, digital payment adoption, and the expansion of online marketplaces. Augmented reality technology enables online retailers to differentiate themselves, increase customer engagement, and reduce product returns by offering virtual try-on experiences and interactive product demonstrations.

North America

  • North America has a mature and highly competitive retail market, with a strong emphasis on innovation and customer experience. Retailers in the region embrace augmented reality technology as a way to differentiate themselves, attract customers, and increase sales in a crowded marketplace.
  • North American consumers are early adopters of technology and are receptive to new digital experiences. Retailers leverage this tech-savvy consumer base to deploy augmented reality applications that enhance product discovery, engagement, and conversion both online and in-store.
  • E-commerce is well-established in North America, with major online retailers dominating the market. Augmented reality enhances the online shopping experience by enabling virtual try-ons, interactive product visualization, and 3D product demonstrations, driving conversion rates and reducing product returns.

Augmented Reality In Retail MarketSegmentation Analysis

The Global Augmented Reality In Retail Market is segmented on the basis of Type, Offering, Device, Application, And Geography.

Augmented Reality In Retail Market, By Type

  • Lighting & Furniture
  • Apparel Fitting
  • Jewelry
  • Footwear
  • Beauty

Based on Type, the market is segmented into Lighting & Furniture, Apparel Fitting, Jewelry, Footwear, Beauty, and Others. The lighting and Furniture segment is expected to increase the most during the forecasted period owing to enhanced customer experience, ease of buying and choosing an interior, and increased online furniture shopping.

Augmented Reality In Retail Market, By Offering

  • Hardware
  • Software
  • Services

Based on Offering, the market is segmented into Hardware, Software, and Services. The market for Hardware is expected to increase the most during the forecasted period due to the strong dependency on Hardware, increased use of cameras with high resolution, and increased use of sensors.

Augmented Reality In Retail Market, By Device

  • Handheld Devices
  • Head-Mounted Displays
  • Smart AR Mirrors

Based on Device, the market is segmented into Handheld Devices, Head-Mounted Displays, and Smart AR Mirrors. Handheld devices are expected to grow during the projected period owing to increase users of smartphones, an increasing number of AR applications, and the availability of hardware and software for mobile phones.

Augmented Reality In Retail Market, By Application

  • Advertising & Marketing
  • Information Systems
  • Try-On Solutions
  • Planning & Designing

Based on Application, the market is segmented into Advertising & Marketing, Information Systems, Try-On Solutions, and Planning & Designing. The advertising & marketing segment is expected to rise the most during the forecasted period due to an improved way of reaching the customers, interactive advertisements, and increased emotional connection with customers.

Augmented Reality In Retail Market, By Geography

  • North America
  • Europe
  • Asia Pacific
  • Rest of the World

On the basis of Geography, the Global Augmented Reality In Retail Market is classified into North America, Europe, Asia Pacific, and the Rest of the world. The augmented reality market in North America is expected to grow significantly during the forecasted period owing to a large number of suppliers, high investments in market innovation, and ease of availability of smart devices. While the Asia Pacific is expected to grow fastest during the forecasted period owing to high internet users, early deployment of AR, and a large customer base.

Key Players

The “Augmented Reality In Retail Market” study report will provide valuable insight with an emphasis on the global market. The major players in the market are Google, Blippar, Wikitude, Ikea, Seiko Epson Corporation, Zugara, PTC, Apple, RealWear, Inc, ViewAR, Microsoft, Amazon, Kudan, and Marxent Labs.

Our market analysis also entails a section solely dedicated for such major players wherein our analysts provide an insight to the financial statements of all the major players, along with its product benchmarking and SWOT analysis. The competitive landscape section also includes key development strategies, market share and market ranking analysis of the above-mentioned players globally.

Augmented Reality In Retail Market Recent Developments

  • In April 2020, GlamAR, a virtual beauty trial solution that allowed customers to tailor purchases depending on their skin tone and facial features, was introduced by Fynd, a fashion e-commerce portal.
  • In March 2020, RealWear, Inc. announced a product improvement featuring Microsoft Teams integration for RealWear’s voice-controlled Android HMT-1 headset in March 2020.
  • In June 2019, Moverio Assist, a new software solution from Seiko Epson Corporation, used the company’s current smart glasses to give a quick and easy way to deploy remote support for teams in the enterprise space, small startups, and normal customers.

Report Scope

REPORT ATTRIBUTESDETAILS
STUDY PERIOD

2021-2031

BASE YEAR

2024

FORECAST PERIOD

2024-2031

HISTORICAL PERIOD

2021-2023

UNIT

Value (USD Billion)

KEY COMPANIES PROFILED

Google, Blippar, Wikitude, Ikea, Seiko Epson Corporation, Zugara, PTC, Apple, RealWear, Inc, ViewAR, Microsoft, Amazon, Kudan, and Marxent Labs.

SEGMENTS COVERED

By Type, By Offering, By Device, By Application, And By Geography

CUSTOMIZATION SCOPE

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Research Methodology of Market Research

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Reasons to Purchase this Report

• Qualitative and quantitative analysis of the market based on segmentation involving both economic as well as non-economic factors• Provision of market value (USD Billion) data for each segment and sub-segment• Indicates the region and segment that is expected to witness the fastest growth as well as to dominate the market• Analysis by geography highlighting the consumption of the product/service in the region as well as indicating the factors that are affecting the market within each region• Competitive landscape which incorporates the market ranking of the major players, along with new service/product launches, partnerships, business expansions and acquisitions in the past five years of companies profiled• Extensive company profiles comprising of company overview, company insights, product benchmarking and SWOT analysis for the major market players• The current as well as the future market outlook of the industry with respect to recent developments (which involve growth opportunities and drivers as well as challenges and restraints of both emerging as well as developed regions• Includes in-depth analysis of the market of various perspectives through Porter’s five forces analysis• Provides insight into the market through Value Chain• Market dynamics scenario, along with growth opportunities of the market in the years to come• 6-month post-sales analyst support

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Table of Content

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