United States Virtual Reality Headset Market By Product Type (Tethered, Standalone PC-connected, Smartphone-based), By End Device (Low-end Device, Mid-range Device, High-end Device), By Material (Plastic, Paper, Others), By End-User (Gaming, Healthcare, Entertainment & Media, Education & Training, Retail, Telecommunications, and Others), By Region, Competition Forecast & Opportunities 2028

Published Date: November - 2024 | Publisher: MIR | No of Pages: 320 | Industry: ICT | Format: Report available in PDF / Excel Format

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United States Virtual Reality Headset Market By Product Type (Tethered, Standalone PC-connected, Smartphone-based), By End Device (Low-end Device, Mid-range Device, High-end Device), By Material (Plastic, Paper, Others), By End-User (Gaming, Healthcare, Entertainment & Media, Education & Training, Retail, Telecommunications, and Others), By Region, Competition Forecast & Opportunities 2028

United States virtual reality headset market

Virtual reality (VR) is an innovation that drenches clients in a totally reenacted climate, commonly including the utilization of a headset or other gadget that replaces this present reality and permits clients to cooperate with an advanced climate. A virtual reality headset is a head-mounted device used to provide virtual reality visuals to the eye. These headsets are comprising of visual display or screen, lenses, stereo sound, head, or eye motion tracking sensors or cameras. With the integration of technology use in the workplace, there is a push for the use of innovative technology to enhance work environments, employee productivity and team building. Virtual reality headsets enable users to provide a virtual experience. This headset offers a realistic simulation of real-world environments which are attracting many enterprises to improve communication and collaboration among team members. Virtual reality headsets include applications from entertainment to big business, and are proceeding to alter areas like aerospace, automotive, education, healthcare and many more.

The

The initial idea of virtual reality gaming was proposed when video games such as Grand Theft AutoVice City or Counterstrike gained immense popularity in the market. Many enterprises are integrating advanced technologies in the gaming industry to enhance their product offerings by designing revolutionary gaming prototypes for providing better customer experiences and increase their customer base. Virtual reality headset is becoming increasingly popular in United States, as they offer a convenient, easy way to meet new customers and enhanced user experience. In addition, virtual reality gaming allows users to submerge themselves inside the animated game scenario and socialize with other players through their preferred digital avatars. Due to this many users have been attracted in the past to buy virtual reality headsets to play games like Resident Evil, Half-Life Alyx, or Skyrim VR on their smartphones or laptops, regardless of the operating system. These headsets have become easily accessible since the increasing use of virtual reality & augmented reality applications in the United States. For instance, according to NPD group, virtual reality headset revenue in the United States doubled in 2021 from about USD 530 million in 2020. The sales of the headset have remained constant in 2023. With the increasing popularity, many new brands have launched affordable, consumer-driven versions of virtual reality headsets that users can easily purchase online or at their retail outlets. With these headsets, enterprise is tapping into a wider gaming market beyond XBOX or PS5. As of March 2023, there are 65.9 million virtual reality users which is 15% of the country’s population, out of which 32.7 million uses the virtual reality headsets in the United States. With the surge in implementing large-scale virtual reality and augmented reality technologies in operations, the people are spending more on virtual reality headsets to enhance their gaming experience. Thus, the increasing popularity of virtual reality headset in gaming industry is driving the United States market throughout the projected period.

Rising Demand for near eye display (NED) for Virtual Reality Propelling Growth

For instance, BOE Technology Group Co., Ltd. unveiled a Virtual Reality Glasses, Pancake Particle/BOE Pancake Optic 250g All-In-One VR Headset. The all-in-one VR headset of the future weighs only 250g and is 1/4 as thick as a conventional VR headset.

Growing use of Head Mounted Display in Aerospace & Defense

Head Mounted Display


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Market Segments

The United States Virtual Reality Headset Market is segmented into product type, end device, material, end-user, region, and competitive landscape. Based on product type, the market is segmented into tethered, standalone pc-connected, smartphone-based. Based on end device, the market is divided into low-end device, mid-range device, high-end device. Based on material, the market is separated into plastic, paper, and others. Based on end-user, the market is divided into gaming, healthcare, entertainment & media, education & training, retail, telecommunications, and others. And based on region, the market is segmented into West Region, North-East Region, Mid-West Region, and South Region.

Market Players

Major players in the United

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Attribute

Details

Base Year

2022

Historic Data

2018 â€“ 2021

Estimated Year

2023

Forecast Period

2024 – 2028

Quantitative Units

Revenue in USD Million, and CAGR for 2018-2022 and 2023-2028

Report coverage

Revenue forecast, company share, growth factors, and trends

Segments covered

Product Type

End Device

Material

End-User

Region

Regional scope

West Region, North-East Region, Mid-West Region, South Region

Key companies profiled

Meta Platforms (Quest VR), HTC Vive Tech Corporation, Sony Corporation of America, Valve Corporation, Samsung Electronics America, Inc., Magic Leap, Inc., HP Development Company, L.P., Goertek Electronics Inc., Lenovo United States, Inc., Pimax Inc.

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