구성 요소별(하드웨어 및 소프트웨어), 플랫폼별(데스크톱 및 모바일), 기술별(블록체인, 가상 현실(VR) 및 증강 현실(AR) 및 혼합 현실(MR)), 애플리케이션별(게임, 온라인 쇼핑, 콘텐츠 생성, 소셜 미디어 및 기타), 최종 사용자별(BFSI, 소매, 제조, 미디어 및 엔터테인먼트, 교육, 항공우주 및 방위 및 기타), 지역별, 경쟁 예측 및 기회 2019-2029
Published Date: January - 2025 | Publisher: MIR | No of Pages: 320 | Industry: ICT | Format: Report available in PDF / Excel Format
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