Markt für Game Engines – Globale Branchengröße, Anteil, Trends, Chancen und Prognosen, segmentiert nach Komponente (Lösungen, Dienstleistungen), nach Typ (2D-Game-Engine, 3D-Game-Engine, Sonstige), nach Plattform (Mobil, Konsole, Computer, Sonstige), nach Genre (Action & Abenteuer, Multiplayer Online Battle Arena (MOBA), Echtzeitstrategie (RTS), Rollenspiele, Sandbox, Shooter (FPS & TPS), Simulati

Published Date: January - 2025 | Publisher: MIR | No of Pages: 320 | Industry: ICT | Format: Report available in PDF / Excel Format

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