Marktgröße für VR-Software nach Gaming und Unterhaltung (VR-Gaming-Inhalte, VR-Unterhaltungsanwendungen), Training und Simulation (Unternehmensschulungslösungen, pädagogische VR-Anwendungen), Gesundheits- und Medizinanwendungen (therapeutische VR-Lösungen, medizinische Visualisierungstools) und Region für 2024–2031
Published Date: July - 2027 | Publisher: MIR | No of Pages: 240 | Industry: latest trending Report | Format: Report available in PDF / Excel Format
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