Metaverse im Unterhaltungsmarkt – Branchengröße, Anteil, Trends, Chancen und Prognose, 2017–2027, segmentiert nach Plattform (Wearables, Desktop, Mobile), nach Technologie (Blockchain, KI, AR/VR/XR, MR), nach Endbenutzer (Filmproduktionsfirmen, Musiklabels, OTT-Plattformen, andere) und nach Region.

Published Date: January - 2025 | Publisher: MIR | No of Pages: 320 | Industry: ICT | Format: Report available in PDF / Excel Format

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